commit | b8712c01c1bbcce992fe0585814536baeae51003 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Sep 09 22:55:17 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Sep 09 22:55:17 2020 +0000 |
tree | f4d487a98b9f72b3bb9b08f36fdba249d79ef135 | |
parent | 28efed139f1df95484a0400e49c949b8e7ee4c56 [diff] |
D3D12: Make HLSL generation per-entrypoint. Also make the CompileShaderDXC/FXC standalone functions because they don't use ShaderModule except to GetDevice(). Bug: dawn:216 Change-Id: Iaec9abe52ad4422891474086c3b973baf07046a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28243 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.