Implement VK_KHR_dynamic_rendering Controlled with the vulkan_use_dynamic_rendering toggle. Matches WebGPU's render pass model much better and removes the need to perform complex caching of VkRenderPass and VkFramebuffer objects. Bug: 463893794 Change-Id: I67f6505e26cb9b0567a284e3863fedaf8d828d6c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/278638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.