| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <array> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/common/Log.h" | |
| #include "dawn/native/Toggles.h" | |
| #include "dawn/native/dawn_platform.h" | |
| #include "dawn/native/stream/Stream.h" | |
| namespace dawn::native { | |
| namespace { | |
| struct ToggleEnumAndInfo { | |
| Toggle toggle; | |
| ToggleInfo info; | |
| }; | |
| using ToggleEnumAndInfoList = std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>; | |
| static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{ | |
| {Toggle::EmulateStoreAndMSAAResolve, | |
| {"emulate_store_and_msaa_resolve", | |
| "Emulate storing into multisampled color attachments and doing MSAA resolve simultaneously. " | |
| "This workaround is enabled by default on the Metal drivers that do not support " | |
| "MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on those platforms, we " | |
| "should do MSAA resolve in another render pass after ending the previous one.", | |
| "https://crbug.com/dawn/56", ToggleStage::Device}}, | |
| {Toggle::NonzeroClearResourcesOnCreationForTesting, | |
| {"nonzero_clear_resources_on_creation_for_testing", | |
| "Clears texture to full 1 bits as soon as they are created, but doesn't update the tracking " | |
| "state of the texture. This way we can test the logic of clearing textures that use recycled " | |
| "memory.", | |
| "https://crbug.com/dawn/145", ToggleStage::Device}}, | |
| {Toggle::AlwaysResolveIntoZeroLevelAndLayer, | |
| {"always_resolve_into_zero_level_and_layer", | |
| "When the resolve target is a texture view that is created on the non-zero level or layer of " | |
| "a texture, we first resolve into a temporarily 2D texture with only one mipmap level and " | |
| "one array layer, and copy the result of MSAA resolve into the true resolve target. This " | |
| "workaround is enabled by default on the Metal drivers that have bugs when setting non-zero " | |
| "resolveLevel or resolveSlice. It is also enabled by default on Qualcomm Vulkan drivers, " | |
| "which have similar bugs.", | |
| "https://crbug.com/dawn/56", ToggleStage::Device}}, | |
| {Toggle::LazyClearResourceOnFirstUse, | |
| {"lazy_clear_resource_on_first_use", | |
| "Clears resource to zero on first usage. This initializes the resource so that no dirty bits " | |
| "from recycled memory is present in the new resource.", | |
| "https://crbug.com/dawn/145", ToggleStage::Device}}, | |
| {Toggle::DisableLazyClearForMappedAtCreationBuffer, | |
| {"disable_lazy_clear_for_mapped_at_creation_buffer", | |
| "Disable clearing buffers to zero for buffers which are mapped at creation.", | |
| "https://crbug.com/dawn/145", ToggleStage::Device}}, | |
| {Toggle::TurnOffVsync, | |
| {"turn_off_vsync", | |
| "Turn off vsync when rendering. In order to do performance test or run perf tests, turn off " | |
| "vsync so that the fps can exeed 60.", | |
| "https://crbug.com/dawn/237", ToggleStage::Device}}, | |
| {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, | |
| {"use_temporary_buffer_in_texture_to_texture_copy", | |
| "Split texture-to-texture copy into two copies: copy from source texture into a temporary " | |
| "buffer, and copy from the temporary buffer into the destination texture when copying " | |
| "between compressed textures that don't have block-aligned sizes. This workaround is enabled " | |
| "by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the " | |
| "texture-to-texture copies with compressed formats. See #1005 " | |
| "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.", | |
| "https://crbug.com/dawn/42", ToggleStage::Device}}, | |
| {Toggle::UseD3D12ResourceHeapTier2, | |
| {"use_d3d12_resource_heap_tier2", | |
| "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and " | |
| "buffers in the same heap. This allows better heap re-use and reduces fragmentation.", | |
| "https://crbug.com/dawn/27", ToggleStage::Device}}, | |
| {Toggle::UseD3D12RenderPass, | |
| {"use_d3d12_render_pass", | |
| "Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of " | |
| "Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render " | |
| "pass.", | |
| "https://crbug.com/dawn/36", ToggleStage::Device}}, | |
| {Toggle::UseD3D12ResidencyManagement, | |
| {"use_d3d12_residency_management", | |
| "Enable residency management. This allows page-in and page-out of resource heaps in GPU " | |
| "memory. This component improves overcommitted performance by keeping the most recently used " | |
| "resources local to the GPU. Turning this component off can cause allocation failures when " | |
| "application memory exceeds physical device memory.", | |
| "https://crbug.com/dawn/193", ToggleStage::Device}}, | |
| {Toggle::DisableResourceSuballocation, | |
| {"disable_resource_suballocation", | |
| "Force the backends to not perform resource suballocation. This may expose allocation " | |
| "patterns which would otherwise only occur with large or specific types of resources.", | |
| "https://crbug.com/1313172", ToggleStage::Device}}, | |
| {Toggle::SkipValidation, | |
| {"skip_validation", "Skip expensive validation of Dawn commands.", | |
| "https://crbug.com/dawn/271", ToggleStage::Device}}, | |
| {Toggle::VulkanUseD32S8, | |
| {"vulkan_use_d32s8", | |
| "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend " | |
| "will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 " | |
| "format when possible.", | |
| "https://crbug.com/dawn/286", ToggleStage::Device}}, | |
| {Toggle::VulkanUseS8, | |
| {"vulkan_use_s8", | |
| "Vulkan has a pure stencil8 format but it is not universally available. When this toggle is " | |
| "on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or " | |
| "D24S8.", | |
| "https://crbug.com/dawn/666", ToggleStage::Device}}, | |
| {Toggle::MetalDisableSamplerCompare, | |
| {"metal_disable_sampler_compare", | |
| "Disables the use of sampler compare on Metal. This is unsupported before A9 processors.", | |
| "https://crbug.com/dawn/342", ToggleStage::Device}}, | |
| {Toggle::MetalUseSharedModeForCounterSampleBuffer, | |
| {"metal_use_shared_mode_for_counter_sample_buffer", | |
| "The query set on Metal need to create MTLCounterSampleBuffer which storage mode must be " | |
| "either MTLStorageModeShared or MTLStorageModePrivate. But the private mode does not work " | |
| "properly on Intel platforms. The workaround is use shared mode instead.", | |
| "https://crbug.com/dawn/434", ToggleStage::Device}}, | |
| {Toggle::DisableBaseVertex, | |
| {"disable_base_vertex", | |
| "Disables the use of non-zero base vertex which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/343", ToggleStage::Device}}, | |
| {Toggle::DisableBaseInstance, | |
| {"disable_base_instance", | |
| "Disables the use of non-zero base instance which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/343", ToggleStage::Device}}, | |
| {Toggle::DisableIndexedDrawBuffers, | |
| {"disable_indexed_draw_buffers", | |
| "Disables the use of indexed draw buffer state which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/582", ToggleStage::Device}}, | |
| {Toggle::DisableSampleVariables, | |
| {"disable_sample_variables", | |
| "Disables gl_SampleMask and related functionality which is unsupported on some platforms.", | |
| "https://crbug.com/dawn/673", ToggleStage::Device}}, | |
| {Toggle::UseD3D12SmallShaderVisibleHeapForTesting, | |
| {"use_d3d12_small_shader_visible_heap", | |
| "Enable use of a small D3D12 shader visible heap, instead of using a large one by default. " | |
| "This setting is used to test bindgroup encoding.", | |
| "https://crbug.com/dawn/155", ToggleStage::Device}}, | |
| {Toggle::UseDXC, | |
| {"use_dxc", | |
| "Use DXC instead of FXC for compiling HLSL when both dxcompiler.dll and dxil.dll is " | |
| "available.", | |
| "https://crbug.com/dawn/402", ToggleStage::Adapter}}, | |
| {Toggle::DisableRobustness, | |
| {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480", | |
| ToggleStage::Device}}, | |
| {Toggle::MetalEnableVertexPulling, | |
| {"metal_enable_vertex_pulling", "Uses vertex pulling to protect out-of-bounds reads on Metal", | |
| "https://crbug.com/dawn/480", ToggleStage::Device}}, | |
| {Toggle::AllowUnsafeAPIs, | |
| {"allow_unsafe_apis", | |
| "Suppresses validation errors on API entry points or parameter combinations that aren't " | |
| "considered secure yet.", | |
| "http://crbug.com/1138528", ToggleStage::Instance}}, | |
| {Toggle::FlushBeforeClientWaitSync, | |
| {"flush_before_client_wait_sync", | |
| "Call glFlush before glClientWaitSync to work around bugs in the latter", | |
| "https://crbug.com/dawn/633", ToggleStage::Device}}, | |
| {Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel, | |
| {"use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_mip_level", | |
| "Split texture-to-texture copy into two copies: copy from source texture into a temporary " | |
| "buffer, and copy from the temporary buffer into the destination texture under specific " | |
| "situations. This workaround is by default enabled on some Intel GPUs which have a driver " | |
| "bug in the execution of CopyTextureRegion() when we copy with the formats whose texel " | |
| "block sizes are less than 4 bytes from a greater mip level to a smaller mip level on D3D12 " | |
| "backends.", | |
| "https://crbug.com/1161355", ToggleStage::Device}}, | |
| {Toggle::EmitHLSLDebugSymbols, | |
| {"emit_hlsl_debug_symbols", | |
| "Sets the D3DCOMPILE_SKIP_OPTIMIZATION and D3DCOMPILE_DEBUG compilation flags when compiling " | |
| "HLSL code. Enables better shader debugging with external graphics debugging tools.", | |
| "https://crbug.com/dawn/776", ToggleStage::Device}}, | |
| {Toggle::DisallowSpirv, | |
| {"disallow_spirv", | |
| "Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is " | |
| "useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be " | |
| "compiled in the GPU process.", | |
| "https://crbug.com/1214923", ToggleStage::Device}}, | |
| {Toggle::DumpShaders, | |
| {"dump_shaders", | |
| "Dump shaders for debugging purposes. Dumped shaders will be log via EmitLog, thus printed " | |
| "in Chrome console or consumed by user-defined callback function.", | |
| "https://crbug.com/dawn/792", ToggleStage::Device}}, | |
| {Toggle::DisableWorkgroupInit, | |
| {"disable_workgroup_init", | |
| "Disables the workgroup memory zero-initialization for compute shaders.", | |
| "https://crbug.com/tint/1003", ToggleStage::Device}}, | |
| {Toggle::DisableDemoteToHelper, | |
| {"disable_demote_to_helper", | |
| "Disables the conversion of discard to demote to helper thread in the IR transform", | |
| "https://crbug.com/42250787", ToggleStage::Device}}, | |
| {Toggle::VulkanUseDemoteToHelperInvocationExtension, | |
| {"vulkan_use_demote_to_helper_invocation_extension", | |
| "Sets the use of the vulkan demote to helper extension", "https://crbug.com/42250787", | |
| ToggleStage::Device}}, | |
| {Toggle::DisableSymbolRenaming, | |
| {"disable_symbol_renaming", "Disables the WGSL symbol renaming so that names are preserved.", | |
| "https://crbug.com/dawn/1016", ToggleStage::Device}}, | |
| {Toggle::UseUserDefinedLabelsInBackend, | |
| {"use_user_defined_labels_in_backend", | |
| "Enables setting labels on backend-specific APIs that label objects. The labels used will be " | |
| "those of the corresponding frontend objects if non-empty and default labels otherwise. " | |
| "Defaults to false. NOTE: On Vulkan, backend labels are currently always set (with default " | |
| "labels if this toggle is not set). The reason is that Dawn currently uses backend " | |
| "object labels on Vulkan to map errors back to the device with which the backend objects " | |
| "included in the error are associated.", | |
| "https://crbug.com/dawn/840", ToggleStage::Device}}, | |
| {Toggle::UsePlaceholderFragmentInVertexOnlyPipeline, | |
| {"use_placeholder_fragment_in_vertex_only_pipeline", | |
| "Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be " | |
| "enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default " | |
| "enabled on some Metal " | |
| "devices with Intel GPU to ensure the depth result is correct.", | |
| "https://crbug.com/dawn/136", ToggleStage::Device}}, | |
| {Toggle::FxcOptimizations, | |
| {"fxc_optimizations", | |
| "Enable optimizations when compiling with FXC. Disabled by default because FXC miscompiles " | |
| "in many cases when optimizations are enabled.", | |
| "https://crbug.com/dawn/1203", ToggleStage::Device}}, | |
| {Toggle::RecordDetailedTimingInTraceEvents, | |
| {"record_detailed_timing_in_trace_events", | |
| "Record detailed timing information in trace events at certain point. Currently the timing " | |
| "information is recorded right before calling ExecuteCommandLists on a D3D12 command queue, " | |
| "and the information includes system time, CPU timestamp, GPU timestamp, and their " | |
| "frequency.", | |
| "https://crbug.com/dawn/1264", ToggleStage::Device}}, | |
| {Toggle::DisableTimestampQueryConversion, | |
| {"disable_timestamp_query_conversion", | |
| "Resolve timestamp queries into ticks instead of nanoseconds.", "https://crbug.com/dawn/1305", | |
| ToggleStage::Device}}, | |
| {Toggle::TimestampQuantization, | |
| {"timestamp_quantization", | |
| "Enable timestamp queries quantization to reduce the precision of timers that can be created " | |
| "with timestamp queries.", | |
| "https://crbug.com/dawn/1800", ToggleStage::Device}}, | |
| {Toggle::ClearBufferBeforeResolveQueries, | |
| {"clear_buffer_before_resolve_queries", | |
| "clear destination buffer to zero before resolving queries. This toggle is enabled on Intel " | |
| "Gen12 GPUs due to driver issue.", | |
| "https://crbug.com/dawn/1823", ToggleStage::Device}}, | |
| {Toggle::VulkanUseZeroInitializeWorkgroupMemoryExtension, | |
| {"use_vulkan_zero_initialize_workgroup_memory_extension", | |
| "Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension " | |
| "VK_KHR_zero_initialize_workgroup_memory is supported.", | |
| "https://crbug.com/dawn/1302", ToggleStage::Device}}, | |
| {Toggle::MetalRenderR8RG8UnormSmallMipToTempTexture, | |
| {"metal_render_r8_rg8_unorm_small_mip_to_temp_texture", | |
| "Metal Intel devices have issues with r8unorm and rg8unorm textures where rendering to small " | |
| "mips (level >= 2) doesn't work correctly. Workaround this issue by detecting this case and " | |
| "rendering to a temporary texture instead (with copies before and after if needed).", | |
| "https://crbug.com/dawn/1071", ToggleStage::Device}}, | |
| {Toggle::DisableBlobCache, | |
| {"disable_blob_cache", | |
| "Disables usage of the blob cache (backed by the platform cache if set/passed). Prevents any " | |
| "persistent caching capabilities, i.e. pipeline caching.", | |
| "https://crbug.com/dawn/549", ToggleStage::Device}}, | |
| {Toggle::D3D12ForceClearCopyableDepthStencilTextureOnCreation, | |
| {"d3d12_force_clear_copyable_depth_stencil_texture_on_creation", | |
| "Always clearing copyable depth stencil textures when creating them instead of skipping the " | |
| "initialization when the entire subresource is the copy destination as a workaround on Intel " | |
| "D3D12 drivers.", | |
| "https://crbug.com/dawn/1487", ToggleStage::Device}}, | |
| {Toggle::D3D12DontSetClearValueOnDepthTextureCreation, | |
| {"d3d12_dont_set_clear_value_on_depth_texture_creation", | |
| "Don't set D3D12_CLEAR_VALUE when creating depth textures with CreatePlacedResource() or " | |
| "CreateCommittedResource() as a workaround on Intel Gen12 D3D12 drivers.", | |
| "https://crbug.com/dawn/1487", ToggleStage::Device}}, | |
| {Toggle::D3D12AlwaysUseTypelessFormatsForCastableTexture, | |
| {"d3d12_always_use_typeless_formats_for_castable_texture", | |
| "Always use the typeless DXGI format when we create a texture with valid viewFormat. This " | |
| "Toggle is enabled by default on the D3D12 platforms where CastingFullyTypedFormatSupported " | |
| "is false.", | |
| "https://crbug.com/dawn/1276", ToggleStage::Device}}, | |
| {Toggle::D3D12AllocateExtraMemoryFor2DArrayColorTexture, | |
| {"d3d12_allocate_extra_memory_for_2d_array_color_texture", | |
| "Memory allocation for 2D array color texture may be smaller than it should be on D3D12 on " | |
| "some Intel devices. So texture access can be out-of-bound, which may cause critical " | |
| "security issue. We can workaround this security issue via allocating extra memory and " | |
| "limiting its access in itself.", | |
| "https://crbug.com/dawn/949", ToggleStage::Device}}, | |
| {Toggle::D3D12UseTempBufferInDepthStencilTextureAndBufferCopyWithNonZeroBufferOffset, | |
| {"d3d12_use_temp_buffer_in_depth_stencil_texture_and_buffer_copy_with_non_zero_buffer_offset", | |
| "Split buffer-texture copy into two copies: do first copy with a temporary buffer at offset " | |
| "0, then copy from the temporary buffer to the destination. Now this toggle must be enabled " | |
| "on the D3D12 platforms where programmable MSAA is not supported.", | |
| "https://crbug.com/dawn/727", ToggleStage::Device}}, | |
| {Toggle::D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions, | |
| {"d3d12_use_temp_buffer_in_texture_to_texture_copy_between_different_dimensions", | |
| "Use an intermediate temporary buffer when copying between textures of different dimensions. " | |
| "Force-enabled on D3D12 when the driver does not have the " | |
| "TextureCopyBetweenDimensionsSupported feature.", | |
| "https://crbug.com/dawn/1216", ToggleStage::Device}}, | |
| {Toggle::ApplyClearBigIntegerColorValueWithDraw, | |
| {"apply_clear_big_integer_color_value_with_draw", | |
| "Apply the clear value of the color attachment with a draw call when load op is 'clear'. " | |
| "This toggle is enabled by default on D3D12 backends when we set large integer values " | |
| "(> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment " | |
| "with 32-bit integer or unsigned integer formats because D3D12 APIs only support using " | |
| "float numbers as clear values, while a float number cannot always precisely represent an " | |
| "integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on " | |
| "Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.", | |
| "https://crbug.com/dawn/537", ToggleStage::Device}}, | |
| {Toggle::MetalUseMockBlitEncoderForWriteTimestamp, | |
| {"metal_use_mock_blit_encoder_for_write_timestamp", | |
| "Add mock blit command to blit encoder when encoding writeTimestamp as workaround on Metal." | |
| "This toggle is enabled by default on Metal backend where GPU counters cannot be stored to" | |
| "sampleBufferAttachments on empty blit encoder.", | |
| "https://crbug.com/dawn/1473", ToggleStage::Device}}, | |
| {Toggle::MetalDisableTimestampPeriodEstimation, | |
| {"metal_disable_timestamp_period_estimation", | |
| "Calling sampleTimestamps:gpuTimestamp: from MTLDevice to estimate timestamp period leads to " | |
| "GPU overheating on some specific Intel GPUs due to driver issue, such as Intel Iris " | |
| "Plus Graphics 655. Enable this workaround to skip timestamp period estimation and use a " | |
| "default value instead on the specific GPUs.", | |
| "https://crbug.com/342701242", ToggleStage::Device}}, | |
| {Toggle::VulkanSplitCommandBufferOnComputePassAfterRenderPass, | |
| {"vulkan_split_command_buffer_on_compute_pass_after_render_pass", | |
| "Splits any command buffer where a compute pass is recorded after a render pass. This " | |
| "toggle is enabled by default on Qualcomm GPUs, which have been observed experiencing a " | |
| "driver crash in this situation.", | |
| "https://crbug.com/dawn/1564", ToggleStage::Device}}, | |
| {Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment, | |
| {"disable_sub_allocation_for_2d_texture_with_copy_dst_or_render_attachment", | |
| "Disable resource sub-allocation for the 2D texture with CopyDst or RenderAttachment usage. " | |
| "Due to driver issues, this toggle is enabled by default on D3D12 backends using Intel " | |
| "Gen9.5 or Gen11 GPUs, on Vulkan backends using Intel Gen12 GPUs, and D3D12 backends using " | |
| "AMD GPUs.", | |
| "https://crbug.com/1237175", ToggleStage::Device}}, | |
| {Toggle::MetalUseCombinedDepthStencilFormatForStencil8, | |
| {"metal_use_combined_depth_stencil_format_for_stencil8", | |
| "Use a combined depth stencil format instead of stencil8. Works around an issue where the " | |
| "stencil8 format alone does not work correctly. This toggle also causes depth stencil " | |
| "attachments using a stencil8 format to also set the depth attachment in the Metal render " | |
| "pass. This works around another issue where Metal fails to set the stencil attachment " | |
| "correctly for a combined depth stencil format if the depth attachment is not also set.", | |
| "https://crbug.com/dawn/1389", ToggleStage::Device}}, | |
| {Toggle::MetalUseBothDepthAndStencilAttachmentsForCombinedDepthStencilFormats, | |
| {"metal_use_both_depth_and_stencil_attachments_for_combined_depth_stencil_formats", | |
| "In Metal, depth and stencil attachments are set separately. Setting just one without the " | |
| "other does not work correctly for combined depth stencil formats on some Metal drivers. " | |
| "This workarounds ensures that both are set. This situation arises during lazy clears, or " | |
| "for stencil8 formats if metal_use_combined_depth_stencil_format_for_stencil8 is also " | |
| "enabled.", | |
| "https://crbug.com/dawn/1389", ToggleStage::Device}}, | |
| {Toggle::MetalKeepMultisubresourceDepthStencilTexturesInitialized, | |
| {"metal_keep_multisubresource_depth_stencil_textures_initialized", | |
| "Some platforms have bugs where the wrong depth stencil subresource is read/written. To " | |
| "avoid reads of uninitialized data, ensure that depth stencil textures with more than one " | |
| "subresource are completely initialized, and StoreOp::Discard is always translated as a " | |
| "Store.", | |
| "https://crbug.com/dawn/838", ToggleStage::Device}}, | |
| {Toggle::MetalFillEmptyOcclusionQueriesWithZero, | |
| {"metal_fill_empty_occlusion_queries_with_zero", | |
| "Apple GPUs leave stale results in the visibility result buffer instead of writing zero if " | |
| "an occlusion query is empty. Workaround this by explicitly filling it with zero if there " | |
| "are no draw calls.", | |
| "https://crbug.com/dawn/1707", ToggleStage::Device}}, | |
| {Toggle::UseBlitForBufferToDepthTextureCopy, | |
| {"use_blit_for_buffer_to_depth_texture_copy", | |
| "Use a blit instead of a copy command to copy buffer data to the depth aspect of a " | |
| "texture. Works around an issue where depth writes by copy commands are not visible " | |
| "to a render or compute pass.", | |
| "https://crbug.com/dawn/1389", ToggleStage::Device}}, | |
| {Toggle::UseBlitForBufferToStencilTextureCopy, | |
| {"use_blit_for_buffer_to_stencil_texture_copy", | |
| "Use a blit instead of a copy command to copy buffer data to the stencil aspect of a " | |
| "texture. Works around an issue where stencil writes by copy commands are not visible " | |
| "to a render or compute pass.", | |
| "https://crbug.com/dawn/1389", ToggleStage::Device}}, | |
| {Toggle::UseBlitForStencilTextureWrite, | |
| {"use_blit_for_stencil_texture_write", | |
| "Use a blit instead of a write texture command to upload data to the stencil aspect of a " | |
| "texture. Works around for OpenGLES when glTexSubImage doesn't support GL_STENCIL_INDEX, " | |
| "and when the texture format is depth-stencil-combined.", | |
| "https://crbug.com/dawn/2391", ToggleStage::Device}}, | |
| {Toggle::UseBlitForDepthTextureToTextureCopyToNonzeroSubresource, | |
| {"use_blit_for_depth_texture_to_texture_copy_to_nonzero_subresource", | |
| "Use a blit to copy from a depth texture to the nonzero subresource of a depth texture. " | |
| "Works around an issue where nonzero layers are not written.", | |
| "https://crbug.com/dawn/1083", ToggleStage::Device}}, | |
| {Toggle::UseBlitForDepth16UnormTextureToBufferCopy, | |
| {"use_blit_for_depth16unorm_texture_to_buffer_copy", | |
| "Use a blit instead of a copy command to copy depth aspect of a texture to a buffer." | |
| "Workaround for OpenGL and OpenGLES.", | |
| "https://crbug.com/dawn/1782", ToggleStage::Device}}, | |
| {Toggle::UseBlitForDepth32FloatTextureToBufferCopy, | |
| {"use_blit_for_depth32float_texture_to_buffer_copy", | |
| "Use a blit instead of a copy command to copy depth aspect of a texture to a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/1782", ToggleStage::Device}}, | |
| {Toggle::UseBlitForStencilTextureToBufferCopy, | |
| {"use_blit_for_stencil_texture_to_buffer_copy", | |
| "Use a blit instead of a copy command to copy stencil aspect of a texture to a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/1782", ToggleStage::Device}}, | |
| {Toggle::UseBlitForSnormTextureToBufferCopy, | |
| {"use_blit_for_snorm_texture_to_buffer_copy", | |
| "Use a blit instead of a copy command to copy snorm texture to a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/1781", ToggleStage::Device}}, | |
| {Toggle::UseBlitForBGRA8UnormTextureToBufferCopy, | |
| {"use_blit_for_bgra8unorm_texture_to_buffer_copy", | |
| "Use a blit instead of a copy command to copy bgra8unorm texture to a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/1393", ToggleStage::Device}}, | |
| {Toggle::UseBlitForRGB9E5UfloatTextureCopy, | |
| {"use_blit_for_rgb9e5ufloat_texture_copy", | |
| "Use a blit instead of a copy command to copy rgb9e5ufloat texture to a texture or a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/2079", ToggleStage::Device}}, | |
| {Toggle::UseBlitForFloat16TextureCopy, | |
| {"use_blit_for_float_16_texture_copy", | |
| "Use a blit instead of a copy command to copy float16 texture to a texture or a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/381214487", ToggleStage::Device}}, | |
| {Toggle::UseBlitForFloat32TextureCopy, | |
| {"use_blit_for_float_32_texture_copy", | |
| "Use a blit instead of a copy command to copy float32 texture to a texture or a buffer." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/381214487", ToggleStage::Device}}, | |
| {Toggle::UseBlitForT2B, | |
| {"use_blit_for_t2b", | |
| "Use a compute based blit instead of a copy command to copy texture with supported format to " | |
| "a buffer.", | |
| "https://crbug.com/dawn/348654098", ToggleStage::Device}}, | |
| {Toggle::UseT2B2TForSRGBTextureCopy, | |
| {"use_t2b2t_for_srgb_texture_copy", | |
| "Use T2B and B2T copies to emulate a T2T copy between sRGB and non-sRGB textures." | |
| "Workaround for OpenGLES.", | |
| "https://crbug.com/dawn/2362", ToggleStage::Device}}, | |
| {Toggle::D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha, | |
| {"d3d12_replace_add_with_minus_when_dst_factor_is_zero_and_src_factor_is_dst_alpha", | |
| "Replace the blending operation 'Add' with 'Minus' when dstBlendFactor is 'Zero' and " | |
| "srcBlendFactor is 'DstAlpha'. Works around an Intel D3D12 driver issue about alpha " | |
| "blending.", | |
| "https://crbug.com/dawn/1579", ToggleStage::Device}}, | |
| {Toggle::D3D12PolyfillReflectVec2F32, | |
| {"d3d12_polyfill_reflect_vec2_f32", | |
| "Polyfill the reflect builtin for vec2<f32> for D3D12. This toggle is enabled by default on " | |
| "D3D12 backends using FXC on Intel GPUs due to a driver issue on Intel D3D12 driver.", | |
| "https://crbug.com/tint/1798", ToggleStage::Device}}, | |
| {Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation, | |
| {"vulkan_clear_gen12_texture_with_ccs_ambiguate_on_creation", | |
| "Clears some R8-like textures to full 0 bits as soon as they are created. This Toggle is " | |
| "enabled on Intel Gen12 GPUs due to a mesa driver issue.", | |
| "https://crbug.com/chromium/1361662", ToggleStage::Device}}, | |
| {Toggle::D3D12UseRootSignatureVersion1_1, | |
| {"d3d12_use_root_signature_version_1_1", | |
| "Use D3D12 Root Signature Version 1.1 to make additional guarantees about the descriptors in " | |
| "a descriptor heap and the data pointed to by the descriptors so that the drivers can make " | |
| "better optimizations on them.", | |
| "https://crbug.com/tint/1890", ToggleStage::Device}}, | |
| {Toggle::VulkanUseImageRobustAccess2, | |
| {"vulkan_use_image_robust_access_2", | |
| "Disable Tint robustness transform on textures when VK_EXT_robustness2 is supported and " | |
| "robustImageAccess2 == VK_TRUE.", | |
| "https://crbug.com/tint/1890", ToggleStage::Device}}, | |
| {Toggle::VulkanUseBufferRobustAccess2, | |
| {"vulkan_use_buffer_robust_access_2", | |
| "Disable index clamping on the runtime-sized arrays on buffers in Tint robustness transform " | |
| "when VK_EXT_robustness2 is supported and robustBufferAccess2 == VK_TRUE.", | |
| "https://crbug.com/tint/1890", ToggleStage::Device}}, | |
| {Toggle::D3D12Use64KBAlignedMSAATexture, | |
| {"d3d12_use_64kb_alignment_msaa_texture", | |
| "Create MSAA textures with 64KB (D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT) alignment.", | |
| "https://crbug.com/dawn/282", ToggleStage::Device}}, | |
| {Toggle::ResolveMultipleAttachmentInSeparatePasses, | |
| {"resolve_multiple_attachments_in_separate_passes", | |
| "When multiple MSAA attachments are used in a render pass, splits any resolve steps into a " | |
| "separate render pass per resolve target. " | |
| "This workaround is enabled by default on ARM Mali drivers.", | |
| "https://crbug.com/dawn/1550", ToggleStage::Device}}, | |
| {Toggle::D3D12CreateNotZeroedHeap, | |
| {"d3d12_create_not_zeroed_heap", | |
| "Create D3D12 heap with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED when it is supported. It is safe " | |
| "because in Dawn we always clear the resources manually when needed.", | |
| "https://crbug.com/dawn/484", ToggleStage::Device}}, | |
| {Toggle::D3D12DontUseNotZeroedHeapFlagOnTexturesAsCommitedResources, | |
| {"d3d12_dont_use_not_zeroed_heap_flag_on_textures_as_commited_resources", | |
| "Don't set the heap flag D3D12_HEAP_FLAG_CREATE_NOT_ZEROED on the D3D12 textures created " | |
| "with CreateCommittedResource() as a workaround of some driver issues on Intel Gen9 and " | |
| "Gen11 GPUs.", | |
| "https://crbug.com/dawn/484", ToggleStage::Device}}, | |
| {Toggle::UseTintIR, | |
| {"use_tint_ir", "Enable the use of the Tint IR for backend codegen.", | |
| "https://crbug.com/tint/1718", ToggleStage::Device}}, | |
| {Toggle::D3DDisableIEEEStrictness, | |
| {"d3d_disable_ieee_strictness", | |
| "Disable IEEE strictness when compiling shaders. It is otherwise enabled by default to " | |
| "workaround issues where FXC can miscompile code that depends on special float values (NaN, " | |
| "INF, etc).", | |
| "https://crbug.com/tint/976", ToggleStage::Device}}, | |
| {Toggle::PolyFillPacked4x8DotProduct, | |
| {"polyfill_packed_4x8_dot_product", | |
| "Always use the polyfill version of dot4I8Packed() and dot4U8Packed().", | |
| "https://crbug.com/tint/1497", ToggleStage::Device}}, | |
| {Toggle::PolyfillPackUnpack4x8Norm, | |
| {"polyfill_pack_unpack_4x8_norm", | |
| "Always use the polyfill version of pack4x8snorm, pack4x8unorm, unpack4x8snorm, " | |
| "unpack4x8unorm.", | |
| "https://crbug.com/379551588", ToggleStage::Device}}, | |
| {Toggle::D3D12PolyFillPackUnpack4x8, | |
| {"d3d12_polyfill_pack_unpack_4x8", | |
| "Always use the polyfill version of pack4xI8(), pack4xU8(), pack4xI8Clamp(), unpack4xI8() " | |
| "and unpack4xU8() on D3D12 backends. Note that these functions are always polyfilled on all " | |
| "other backends right now.", | |
| "https://crbug.com/tint/1497", ToggleStage::Device}}, | |
| {Toggle::ExposeWGSLTestingFeatures, | |
| {"expose_wgsl_testing_features", | |
| "Make the Instance expose the ChromiumTesting* features for testing of " | |
| "wgslLanguageFeatures functionality.", | |
| "https://crbug.com/dawn/2260", ToggleStage::Instance}}, | |
| {Toggle::ExposeWGSLExperimentalFeatures, | |
| {"expose_wgsl_experimental_features", | |
| "Make the Instance expose the experimental features but not the unsage ones, so that safe " | |
| "experimental features can be used without the need for allow_unsafe_apis", | |
| "https://crbug.com/dawn/2260", ToggleStage::Instance}}, | |
| {Toggle::DisablePolyfillsOnIntegerDivisonAndModulo, | |
| {"disable_polyfills_on_integer_div_and_mod", | |
| "Disable the Tint polyfills on integer division and modulo.", "https://crbug.com/tint/2128", | |
| ToggleStage::Device}}, | |
| {Toggle::EnableImmediateErrorHandling, | |
| {"enable_immediate_error_handling", | |
| "Have the uncaptured error callback invoked immediately when an error occurs, rather than " | |
| "waiting for the next Tick. This enables using the stack trace in which the uncaptured error " | |
| "occured when breaking into the uncaptured error callback.", | |
| "https://crbug.com/dawn/1789", ToggleStage::Device}}, | |
| {Toggle::VulkanUseStorageInputOutput16, | |
| {"vulkan_use_storage_input_output_16", | |
| "Use the StorageInputOutput16 SPIR-V capability for f16 shader IO types when the device " | |
| "supports it.", | |
| "https://crbug.com/tint/2161", ToggleStage::Device}}, | |
| {Toggle::D3D12DontUseShaderModel66OrHigher, | |
| {"d3d12_dont_use_shader_model_66_or_higher", | |
| "Only use shader model 6.5 or less for D3D12 backend, to workaround issues on some Intel " | |
| "devices.", | |
| "https://crbug.com/dawn/2470", ToggleStage::Adapter}}, | |
| {Toggle::UsePackedDepth24UnormStencil8Format, | |
| {"use_packed_depth24_unorm_stencil8_format", | |
| "Use a packed depth24_unorm_stencil8 format like DXGI_FORMAT_D24_UNORM_STENCIL8_UINT on D3D " | |
| "for wgpu::TextureFormat::Depth24PlusStencil8.", | |
| "https://crbug.com/341254292", ToggleStage::Device}}, | |
| {Toggle::D3D12ForceStencilComponentReplicateSwizzle, | |
| {"d3d12_force_stencil_component_replicate_swizzle", | |
| "Force a replicate swizzle for the stencil component i.e. (ssss) instead of (s001) to " | |
| "workaround issues on certain Nvidia drivers on D3D12 with depth24_unorm_stencil8 format.", | |
| "https://crbug.com/341254292", ToggleStage::Device}}, | |
| {Toggle::D3D12ExpandShaderResourceStateTransitionsToCopySource, | |
| {"d3d12_expand_shader_resource_state_transitions_to_copy_source", | |
| "When transitioning to any shader resource states PIXEL or NON_PIXEL_SHADER_RESOURCE include " | |
| "COPY_SOURCE too on Nvidia since the shader resource states seem to miss flushing all caches " | |
| "and layout transitions causing rendering corruption.", | |
| "https://crbug.com/356905061", ToggleStage::Device}}, | |
| {Toggle::GLDepthBiasModifier, | |
| {"gl_depth_bias_modifier", | |
| "Empirically some GL drivers select n+1 when a depth value lies between 2^n and 2^(n+1), " | |
| "while the WebGPU CTS is expecting n. Scale the depth bias value by multiple 0.5 on certain " | |
| "backends to achieve conformant result.", | |
| "https://crbug.com/42241017", ToggleStage::Device}}, | |
| {Toggle::GLForceES31AndNoExtensions, | |
| {"gl_force_es_31_and_no_extensions", | |
| "Force EGLContext creation with the minimal ES version and no extensions required by the " | |
| "Compat spec, which for OpenGLES is version 3.1 with no extensions. This toggle is used by " | |
| "end2end testing.", | |
| "crbug.com/382084196", ToggleStage::Adapter}}, | |
| {Toggle::VulkanMonolithicPipelineCache, | |
| {"vulkan_monolithic_pipeline_cache", | |
| "Use a monolithic VkPipelineCache per device. The embedder is responsible for calling " | |
| "PerformIdleTasks() on the device to serialize VkPipelineCache to BlobCache if needed.", | |
| "crbug.com/370343334", ToggleStage::Device}}, | |
| {Toggle::MetalSerializeTimestampGenerationAndResolution, | |
| {"metal_serialize_timestamp_generation_and_resolution", | |
| "Newer Apple GPUs can race on query set resolution with timestamp writing from earlier " | |
| "compute passes. This can be worked around by signaling and waiting for a shared event in " | |
| "between timestamp generation and resolution.", | |
| "crbug.com/372698905", ToggleStage::Device}}, | |
| {Toggle::D3D12RelaxMinSubgroupSizeTo8, | |
| {"d3d12_relax_min_subgroup_size_to_8", | |
| "Relax the adapters and devices' subgroupMinSize to the minimium of D3D12 reported " | |
| "minWaveLaneCount and 8. Some D3D12 drivers is possible to run fragment shader with wave " | |
| "count 8 while reporting minWaveLaneCount 16.", | |
| "https://crbug.com/381969450", ToggleStage::Adapter}}, | |
| {Toggle::D3D12RelaxBufferTextureCopyPitchAndOffsetAlignment, | |
| {"d3d12_relax_buffer_texture_copy_pitch_and_offset_alignment", | |
| "Don't require the alignments of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256) for row pitch " | |
| "and D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT (512) for offset in buffer-texture copies.", | |
| "https://crbug.com/381000081", ToggleStage::Device}}, | |
| {Toggle::NoWorkaroundSampleMaskBecomesZeroForAllButLastColorTarget, | |
| {"no_workaround_sample_mask_becomes_zero_for_all_but_last_color_target", | |
| "MacOS 12.0+ Intel has a bug where the sample mask is only applied for the last color " | |
| "target. If there are multiple color targets, all but the last one will use a sample mask " | |
| "of zero.", | |
| "https://crbug.com/dawn/1462", ToggleStage::Device}}, | |
| {Toggle::NoWorkaroundIndirectBaseVertexNotApplied, | |
| {"no_workaround_indirect_base_vertex_not_applied", | |
| "MacOS Intel < Gen9 has a bug where indirect base vertex is not applied for " | |
| "drawIndexedIndirect. Draws are done as if it is always zero.", | |
| "https://crbug.com/dawn/966", ToggleStage::Device}}, | |
| {Toggle::NoWorkaroundDstAlphaAsSrcBlendFactorForBothColorAndAlphaDoesNotWork, | |
| {"no_workaround_dst_alpha_as_src_blend_factor_for_both_color_and_alpha_does_not_work", | |
| "Using D3D12_BLEND_DEST_ALPHA as source blend factor for both color and alpha blending " | |
| "doesn't work correctly on the D3D12 backend using Intel Gen9 or Gen9.5 GPUs.", | |
| "https://crbug.com/dawn/1579", ToggleStage::Device}}, | |
| {Toggle::ClearColorWithDraw, | |
| {"clear_color_with_draw", | |
| "Use Draw instead of ClearRenderTargetView() to clear color attachments. On D3D11, " | |
| "ClearRenderTargetView() does not always clear texture correctly.", | |
| "https://crbug.com/chromium/329702368", ToggleStage::Device}}, | |
| {Toggle::VulkanSkipDraw, | |
| {"vulkan_skip_draw", | |
| "Some chrome tests run with swiftshader, they don't care about the pixel output. This toggle " | |
| "allows skipping expensive draw operations for them.", | |
| "https://crbug.com/chromium/331688266", ToggleStage::Device}}, | |
| {Toggle::D3D11UseUnmonitoredFence, | |
| {"d3d11_use_unmonitored_fence", "Use d3d11 unmonitored fence.", | |
| "https://crbug.com/chromium/335553337", ToggleStage::Device}}, | |
| {Toggle::IgnoreImportedAHardwareBufferVulkanImageSize, | |
| {"ignore_imported_ahardwarebuffer_vulkan_image_size", | |
| "Don't validate the required VkImage size against the size of the AHardwareBuffer on import. " | |
| "Some drivers report the wrong size.", | |
| "https://crbug.com/333424893", ToggleStage::Device}}, | |
| // Comment to separate the }} so it is clearer what to copy-paste to add a toggle. | |
| }}; | |
| } // anonymous namespace | |
| void TogglesSet::Set(Toggle toggle, bool enabled) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| const size_t toggleIndex = static_cast<size_t>(toggle); | |
| bitset.set(toggleIndex, enabled); | |
| } | |
| bool TogglesSet::Has(Toggle toggle) const { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| const size_t toggleIndex = static_cast<size_t>(toggle); | |
| return bitset.test(toggleIndex); | |
| } | |
| size_t TogglesSet::Count() const { | |
| return bitset.count(); | |
| } | |
| TogglesSet::Iterator TogglesSet::Iterate() const { | |
| return IterateBitSet(bitset); | |
| } | |
| TogglesState::TogglesState(ToggleStage stage) : mStage(stage) {} | |
| TogglesState TogglesState::CreateFromTogglesDescriptor(const DawnTogglesDescriptor* togglesDesc, | |
| ToggleStage requiredStage) { | |
| TogglesState togglesState(requiredStage); | |
| if (togglesDesc == nullptr) { | |
| return togglesState; | |
| } | |
| TogglesInfo togglesInfo; | |
| for (uint32_t i = 0; i < togglesDesc->enabledToggleCount; ++i) { | |
| Toggle toggle = togglesInfo.ToggleNameToEnum(togglesDesc->enabledToggles[i]); | |
| if (toggle != Toggle::InvalidEnum) { | |
| const ToggleInfo* toggleInfo = togglesInfo.GetToggleInfo(toggle); | |
| // Accept the required toggles of current and earlier stage to allow override | |
| // inheritance. | |
| if (toggleInfo->stage <= requiredStage) { | |
| togglesState.mTogglesSet.Set(toggle, true); | |
| togglesState.mEnabledToggles.Set(toggle, true); | |
| } | |
| } | |
| } | |
| for (uint32_t i = 0; i < togglesDesc->disabledToggleCount; ++i) { | |
| Toggle toggle = togglesInfo.ToggleNameToEnum(togglesDesc->disabledToggles[i]); | |
| if (toggle != Toggle::InvalidEnum) { | |
| const ToggleInfo* toggleInfo = togglesInfo.GetToggleInfo(toggle); | |
| // Accept the required toggles of current and earlier stage to allow override | |
| // inheritance. | |
| if (toggleInfo->stage <= requiredStage) { | |
| togglesState.mTogglesSet.Set(toggle, true); | |
| togglesState.mEnabledToggles.Set(toggle, false); | |
| } | |
| } | |
| } | |
| return togglesState; | |
| } | |
| TogglesState& TogglesState::InheritFrom(const TogglesState& inheritedToggles) { | |
| DAWN_ASSERT(inheritedToggles.GetStage() < mStage); | |
| // Do inheritance. All toggles that are force-set in the inherited toggles states would | |
| // be force-set in the result toggles state, and all toggles that are set in the inherited | |
| // toggles states and not required in current toggles state would be set in the result toggles | |
| // state. | |
| for (uint32_t i : inheritedToggles.mTogglesSet.Iterate()) { | |
| const Toggle& toggle = static_cast<Toggle>(i); | |
| DAWN_ASSERT(TogglesInfo::GetToggleInfo(toggle)->stage < mStage); | |
| bool isEnabled = inheritedToggles.mEnabledToggles.Has(toggle); | |
| bool isForced = inheritedToggles.mForcedToggles.Has(toggle); | |
| // Only inherit a toggle if it is not set by user requirement or is forced in earlier stage. | |
| // In this way we allow user requirement override the inheritance if not forced. | |
| if (!mTogglesSet.Has(toggle) || isForced) { | |
| mTogglesSet.Set(toggle, true); | |
| mEnabledToggles.Set(toggle, isEnabled); | |
| mForcedToggles.Set(toggle, isForced); | |
| } | |
| } | |
| return *this; | |
| } | |
| // Set a toggle to given state, if the toggle has not been already set. Do nothing otherwise. | |
| void TogglesState::Default(Toggle toggle, bool enabled) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| DAWN_ASSERT(TogglesInfo::GetToggleInfo(toggle)->stage == mStage); | |
| if (IsSet(toggle)) { | |
| return; | |
| } | |
| mTogglesSet.Set(toggle, true); | |
| mEnabledToggles.Set(toggle, enabled); | |
| } | |
| void TogglesState::ForceSet(Toggle toggle, bool enabled) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| DAWN_ASSERT(TogglesInfo::GetToggleInfo(toggle)->stage == mStage); | |
| // Make sure that each toggle is force-set at most once. | |
| DAWN_ASSERT(!mForcedToggles.Has(toggle)); | |
| if (mTogglesSet.Has(toggle) && mEnabledToggles.Has(toggle) != enabled) { | |
| dawn::WarningLog() << "Forcing toggle \"" << ToggleEnumToName(toggle) << "\" to " << enabled | |
| << " when it was " << !enabled; | |
| } | |
| mTogglesSet.Set(toggle, true); | |
| mEnabledToggles.Set(toggle, enabled); | |
| mForcedToggles.Set(toggle, true); | |
| } | |
| TogglesState& TogglesState::SetForTesting(Toggle toggle, bool enabled, bool forced) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| mTogglesSet.Set(toggle, true); | |
| mEnabledToggles.Set(toggle, enabled); | |
| mForcedToggles.Set(toggle, forced); | |
| return *this; | |
| } | |
| bool TogglesState::IsSet(Toggle toggle) const { | |
| // Ensure that the toggle never used earlier than its stage. | |
| DAWN_ASSERT(TogglesInfo::GetToggleInfo(toggle)->stage <= mStage); | |
| return mTogglesSet.Has(toggle); | |
| } | |
| // Return true if the toggle is provided in enable list, and false otherwise. | |
| bool TogglesState::IsEnabled(Toggle toggle) const { | |
| // Ensure that the toggle never used earlier than its stage. | |
| DAWN_ASSERT(TogglesInfo::GetToggleInfo(toggle)->stage <= mStage); | |
| return mEnabledToggles.Has(toggle); | |
| } | |
| ToggleStage TogglesState::GetStage() const { | |
| return mStage; | |
| } | |
| std::vector<const char*> TogglesState::GetEnabledToggleNames() const { | |
| std::vector<const char*> enabledTogglesName(mEnabledToggles.Count()); | |
| uint32_t index = 0; | |
| for (uint32_t i : mEnabledToggles.Iterate()) { | |
| const Toggle& toggle = static_cast<Toggle>(i); | |
| // All enabled toggles must be provided. | |
| DAWN_ASSERT(mTogglesSet.Has(toggle)); | |
| const char* toggleName = ToggleEnumToName(toggle); | |
| enabledTogglesName[index] = toggleName; | |
| ++index; | |
| } | |
| return enabledTogglesName; | |
| } | |
| std::vector<const char*> TogglesState::GetDisabledToggleNames() const { | |
| std::vector<const char*> enabledTogglesName(mTogglesSet.Count() - mEnabledToggles.Count()); | |
| uint32_t index = 0; | |
| for (uint32_t i : mTogglesSet.Iterate()) { | |
| const Toggle& toggle = static_cast<Toggle>(i); | |
| // Disabled toggles are those provided but not enabled. | |
| if (!mEnabledToggles.Has(toggle)) { | |
| const char* toggleName = ToggleEnumToName(toggle); | |
| enabledTogglesName[index] = toggleName; | |
| ++index; | |
| } | |
| } | |
| return enabledTogglesName; | |
| } | |
| // Allowing TogglesState to be used in cache key. | |
| void StreamIn(stream::Sink* s, const TogglesState& togglesState) { | |
| StreamIn(s, togglesState.mEnabledToggles.bitset); | |
| } | |
| const char* ToggleEnumToName(Toggle toggle) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| const ToggleEnumAndInfo& toggleNameAndInfo = | |
| kToggleNameAndInfoList[static_cast<size_t>(toggle)]; | |
| DAWN_ASSERT(toggleNameAndInfo.toggle == toggle); | |
| return toggleNameAndInfo.info.name; | |
| } | |
| // static | |
| std::vector<const ToggleInfo*> TogglesInfo::AllToggleInfos() { | |
| std::vector<const ToggleInfo*> infos; | |
| infos.reserve(kToggleNameAndInfoList.size()); | |
| for (const auto& entry : kToggleNameAndInfoList) { | |
| infos.push_back(&(entry.info)); | |
| } | |
| return infos; | |
| } | |
| TogglesInfo::TogglesInfo() = default; | |
| TogglesInfo::~TogglesInfo() = default; | |
| const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) { | |
| DAWN_ASSERT(toggleName); | |
| EnsureToggleNameToEnumMapInitialized(); | |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); | |
| if (iter != mToggleNameToEnumMap.cend()) { | |
| return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info; | |
| } | |
| return nullptr; | |
| } | |
| const ToggleInfo* TogglesInfo::GetToggleInfo(Toggle toggle) { | |
| DAWN_ASSERT(toggle != Toggle::InvalidEnum); | |
| return &kToggleNameAndInfoList[static_cast<size_t>(toggle)].info; | |
| } | |
| Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) { | |
| DAWN_ASSERT(toggleName); | |
| EnsureToggleNameToEnumMapInitialized(); | |
| const auto& iter = mToggleNameToEnumMap.find(toggleName); | |
| if (iter != mToggleNameToEnumMap.cend()) { | |
| return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle; | |
| } | |
| return Toggle::InvalidEnum; | |
| } | |
| void TogglesInfo::EnsureToggleNameToEnumMapInitialized() { | |
| if (mToggleNameToEnumMapInitialized) { | |
| return; | |
| } | |
| for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) { | |
| const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index]; | |
| DAWN_ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle)); | |
| mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle; | |
| } | |
| mToggleNameToEnumMapInitialized = true; | |
| } | |
| } // namespace dawn::native |