commit | b895f7c83aff9b3da77863ba4e1eaea6141399bf | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Aug 22 08:33:32 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 22 08:33:32 2024 +0000 |
tree | fd6d59b7af53b6dde4712686ed9e27528b323867 | |
parent | 4f97c0ec054b0ab7c72868f3f43d351cd85874d4 [diff] |
D3D: Support additional Surface formats. And comment about the lack of StorageBinding. Bug: 41479562 Change-Id: Id2f24c28eb21f2aa3d3fcf7c37b50a6b2360df49 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200474 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.