commit | b8d9de53f28824883e49146a7928417634f15ec8 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Dec 09 20:44:12 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Dec 09 20:44:12 2024 +0000 |
tree | 7c451cdb2ea02c5ecc2d0aca819d2149efd89976 | |
parent | 644bf007d59c3387678dda5ff4ce3b3655d8bc85 [diff] |
[spirv] Move symbol renaming into the backend Instead of running the AST renamer transform in Dawn's Vulkan backend, we can just ignore all the names when emitting SPIR-V. Add an extra option so that Dawn can specify the entry point name to use for the OpEntryPoint instruction. Bug: 380043958 Change-Id: I62546be79bf2adaa34cee2550758f5941475f5bd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218616 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.