commit | b8e02eb8759e9aa38c2844877c4dbe8a41e77ef8 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Sep 19 21:03:32 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 19 21:03:32 2023 +0000 |
tree | 40172fa795e2363ddd47aa877fc02141d4799c96 | |
parent | 7325ae8d82a114880f2a35ec55a04f94e39b6f3a [diff] |
d3d11: caching d3d11 resource views of a Texture Creating resource views from a texture is not cost free, so cache resource views in d3d11::TextureView. Bug: chromium:1481660 Change-Id: Id4bdcac7381a01161345a36c7619945b5d4af87d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151080 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.