|author||Peng Huang <firstname.lastname@example.org>||Tue Sep 19 21:03:32 2023 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Sep 19 21:03:32 2023 +0000|
d3d11: caching d3d11 resource views of a Texture Creating resource views from a texture is not cost free, so cache resource views in d3d11::TextureView. Bug: chromium:1481660 Change-Id: Id4bdcac7381a01161345a36c7619945b5d4af87d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151080 Commit-Queue: Peng Huang <firstname.lastname@example.org> Reviewed-by: Loko Kung <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.