blob: d34d9ddc9c84fd37c8495fd7f095b325654c323f [file]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
const constant uint* index;
array<texture2d<float, access::sample>, 4> sampled_textures;
};
fragment void fs(const constant uint* index [[buffer(0)]], array<texture2d<float, access::sample>, 4> sampled_textures [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.index=index, .sampled_textures=sampled_textures};
texture2d<float, access::sample> const v = tint_module_vars.sampled_textures[(*tint_module_vars.index)];
uint const v_1 = min(0u, (v.get_num_mip_levels() - 1u));
float4 const texture_load = v.read(min(uint2(0u), (uint2(v.get_width(v_1), v.get_height(v_1)) - uint2(1u))), v_1);
}