| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Device.h" |
| |
| #include "BindGroup.h" |
| #include "BindGroupLayout.h" |
| #include "Buffer.h" |
| #include "CommandBuffer.h" |
| #include "DepthStencilState.h" |
| #include "Framebuffer.h" |
| #include "InputState.h" |
| #include "Pipeline.h" |
| #include "PipelineLayout.h" |
| #include "Queue.h" |
| #include "RenderPass.h" |
| #include "Sampler.h" |
| #include "ShaderModule.h" |
| #include "Texture.h" |
| |
| #include <unordered_set> |
| |
| namespace backend { |
| |
| // DeviceBase::Caches |
| |
| // The caches are unordered_sets of pointers with special hash and compare functions |
| // to compare the value of the objects, instead of the pointers. |
| using BindGroupLayoutCache = std::unordered_set<BindGroupLayoutBase*, BindGroupLayoutCacheFuncs, BindGroupLayoutCacheFuncs>; |
| |
| struct DeviceBase::Caches { |
| BindGroupLayoutCache bindGroupLayouts; |
| }; |
| |
| // DeviceBase |
| |
| DeviceBase::DeviceBase() { |
| caches = new DeviceBase::Caches(); |
| } |
| |
| DeviceBase::~DeviceBase() { |
| delete caches; |
| } |
| |
| void DeviceBase::HandleError(const char* message) { |
| if (errorCallback) { |
| errorCallback(message, errorUserdata); |
| } |
| } |
| |
| void DeviceBase::SetErrorCallback(nxt::DeviceErrorCallback callback, nxt::CallbackUserdata userdata) { |
| this->errorCallback = callback; |
| this->errorUserdata = userdata; |
| } |
| |
| DeviceBase* DeviceBase::GetDevice() { |
| return this; |
| } |
| |
| BindGroupLayoutBase* DeviceBase::GetOrCreateBindGroupLayout(const BindGroupLayoutBase* blueprint, BindGroupLayoutBuilder* builder) { |
| // The blueprint is only used to search in the cache and is not modified. However cached |
| // objects can be modified, and unordered_set cannot search for a const pointer in a non |
| // const pointer set. That's why we do a const_cast here, but the blueprint won't be |
| // modified. |
| auto iter = caches->bindGroupLayouts.find(const_cast<BindGroupLayoutBase*>(blueprint)); |
| if (iter != caches->bindGroupLayouts.end()) { |
| return *iter; |
| } |
| |
| BindGroupLayoutBase* backendObj = CreateBindGroupLayout(builder); |
| caches->bindGroupLayouts.insert(backendObj); |
| return backendObj; |
| } |
| |
| void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) { |
| caches->bindGroupLayouts.erase(obj); |
| } |
| |
| BindGroupBuilder* DeviceBase::CreateBindGroupBuilder() { |
| return new BindGroupBuilder(this); |
| } |
| BindGroupLayoutBuilder* DeviceBase::CreateBindGroupLayoutBuilder() { |
| return new BindGroupLayoutBuilder(this); |
| } |
| BufferBuilder* DeviceBase::CreateBufferBuilder() { |
| return new BufferBuilder(this); |
| } |
| CommandBufferBuilder* DeviceBase::CreateCommandBufferBuilder() { |
| return new CommandBufferBuilder(this); |
| } |
| DepthStencilStateBuilder* DeviceBase::CreateDepthStencilStateBuilder() { |
| return new DepthStencilStateBuilder(this); |
| } |
| FramebufferBuilder* DeviceBase::CreateFramebufferBuilder() { |
| return new FramebufferBuilder(this); |
| } |
| InputStateBuilder* DeviceBase::CreateInputStateBuilder() { |
| return new InputStateBuilder(this); |
| } |
| PipelineBuilder* DeviceBase::CreatePipelineBuilder() { |
| return new PipelineBuilder(this); |
| } |
| PipelineLayoutBuilder* DeviceBase::CreatePipelineLayoutBuilder() { |
| return new PipelineLayoutBuilder(this); |
| } |
| QueueBuilder* DeviceBase::CreateQueueBuilder() { |
| return new QueueBuilder(this); |
| } |
| RenderPassBuilder* DeviceBase::CreateRenderPassBuilder() { |
| return new RenderPassBuilder(this); |
| } |
| SamplerBuilder* DeviceBase::CreateSamplerBuilder() { |
| return new SamplerBuilder(this); |
| } |
| ShaderModuleBuilder* DeviceBase::CreateShaderModuleBuilder() { |
| return new ShaderModuleBuilder(this); |
| } |
| TextureBuilder* DeviceBase::CreateTextureBuilder() { |
| return new TextureBuilder(this); |
| } |
| |
| void DeviceBase::CopyBindGroups(uint32_t start, uint32_t count, BindGroupBase* source, BindGroupBase* target) { |
| // TODO(cwallez@chromium.org): update state tracking then call the backend |
| } |
| |
| } |