| struct modf_result_vec4_f32 { |
| float4 fract; |
| float4 whole; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| void modf_4bfced() { |
| float4 arg_0 = (-1.5f).xxxx; |
| float4 v = (0.0f).xxxx; |
| float4 v_1 = modf(arg_0, v); |
| modf_result_vec4_f32 res = {v_1, v}; |
| } |
| |
| void fragment_main() { |
| modf_4bfced(); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| modf_4bfced(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| modf_4bfced(); |
| VertexOutput v_2 = tint_symbol; |
| return v_2; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| vertex_main_outputs v_4 = {v_3.pos}; |
| return v_4; |
| } |
| |