blob: 0d53d0fc5fa2d126400e98851225812d73b807a9 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSample_193203() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSample_193203();
}