blob: b0ffa4bb7a4a66a648a69e9b3d2647c64f53d04b [file] [log] [blame]
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSampleCompare_1912e5() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleCompare_1912e5();
}
void main() {
fragment_main();
return;
}