blob: 1c1620c61e06d4d7ba28dd44fb071ff5ab42b1d3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSampleCompare_63fb83(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
float arg_3 = 1.0f;
float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3);
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depthcube<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleCompare_63fb83(tint_symbol_3, tint_symbol_4);
return;
}