| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float tint_symbol; |
| } v; |
| uniform highp sampler2DArrayShadow arg_0_arg_1; |
| float textureSampleCompareLevel_bcb3dd() { |
| vec2 arg_2 = vec2(1.0f); |
| uint arg_3 = 1u; |
| float arg_4 = 1.0f; |
| vec2 v_1 = arg_2; |
| float v_2 = arg_4; |
| float res = textureOffset(arg_0_arg_1, vec4(v_1, float(arg_3), v_2), ivec2(1)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureSampleCompareLevel_bcb3dd(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float tint_symbol; |
| } v; |
| uniform highp sampler2DArrayShadow arg_0_arg_1; |
| float textureSampleCompareLevel_bcb3dd() { |
| vec2 arg_2 = vec2(1.0f); |
| uint arg_3 = 1u; |
| float arg_4 = 1.0f; |
| vec2 v_1 = arg_2; |
| float v_2 = arg_4; |
| float res = textureOffset(arg_0_arg_1, vec4(v_1, float(arg_3), v_2), ivec2(1)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureSampleCompareLevel_bcb3dd(); |
| } |
| #version 460 |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| float prevent_dce; |
| }; |
| |
| uniform highp sampler2DArrayShadow arg_0_arg_1; |
| layout(location = 0) flat out float vertex_main_loc0_Output; |
| float textureSampleCompareLevel_bcb3dd() { |
| vec2 arg_2 = vec2(1.0f); |
| uint arg_3 = 1u; |
| float arg_4 = 1.0f; |
| vec2 v = arg_2; |
| float v_1 = arg_4; |
| float res = textureOffset(arg_0_arg_1, vec4(v, float(arg_3), v_1), ivec2(1)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0.0f); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = textureSampleCompareLevel_bcb3dd(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| gl_Position = v_2.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_2.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |