blob: 5d578cc6287095693846d0f2dec4dd417dc9bc8f [file] [log] [blame]
RWTexture2D<int4> tex : register(u2);
void foo() {
{
int i = int(0);
while(true) {
if ((i < int(3))) {
} else {
break;
}
{
tex[(int(0)).xx] = (int(0)).xxxx;
}
continue;
}
}
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}