D3D12: Use `CopyResource()` on buffer-to-buffer copies This patch uses `CopyResource()` on buffer-to-buffer copies when we copy full buffer resources as it is recommended by D3D12 document. Bug: chromium:375959765 Change-Id: Ia489b2a56338d3a68cec28314d2c3c3971634695 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212675 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.