commit | b98ba059624c16cd678ab5fc67fec87706c32f5e | [log] [tgz] |
---|---|---|
author | Hao Li <hao.x.li@intel.com> | Thu Jul 24 18:06:58 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 24 18:06:58 2025 -0700 |
tree | 34e7f098433cb8caa6172b71e18a8ed97ad2a035 | |
parent | 59b62dc49fc578e1332686abab0cb7b5002fdee7 [diff] |
Workaround for D3D12 BeginRenderPass issue on Intel ACM/ARL It fails to clear the stencil value of a depth-stencil texture if the clear value is sepcified in the D3D12_RENDER_PASS_BEGINNING_ACCESS structure of BeginRenderPass on Intel ACM and ARL. Disable use_d3d12_render_pass to work this issue around. Bug: 430338408 Change-Id: I31e1d7410bf3d413150eb534920529cdf18f436a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/251614 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.