blob: 39ddb4b9a7d1829e348abaa919615693c31bc808 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/AttachmentState.h"
#include "common/BitSetIterator.h"
#include "common/HashUtils.h"
#include "dawn_native/Device.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPipelineDescriptor* descriptor)
: mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
mSampleCount(descriptor->sampleCount) {
for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
ASSERT(descriptor->colorStates[i] != nullptr);
mColorAttachmentsSet.set(i);
mColorFormats[i] = descriptor->colorStates[i]->format;
}
if (mHasDepthStencilAttachment) {
mDepthStencilFormat = descriptor->depthStencilState->format;
}
}
AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPassDescriptor* descriptor)
: mHasDepthStencilAttachment(descriptor->depthStencilAttachment != nullptr) {
for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) {
TextureViewBase* attachment = descriptor->colorAttachments[i]->attachment;
mColorAttachmentsSet.set(i);
mColorFormats[i] = attachment->GetFormat().format;
if (mSampleCount == 0) {
mSampleCount = attachment->GetTexture()->GetSampleCount();
} else {
ASSERT(mSampleCount == attachment->GetTexture()->GetSampleCount());
}
}
if (mHasDepthStencilAttachment) {
TextureViewBase* attachment = descriptor->depthStencilAttachment->attachment;
mDepthStencilFormat = attachment->GetFormat().format;
if (mSampleCount == 0) {
mSampleCount = attachment->GetTexture()->GetSampleCount();
} else {
ASSERT(mSampleCount == attachment->GetTexture()->GetSampleCount());
}
}
ASSERT(mSampleCount > 0);
}
AttachmentStateBlueprint::AttachmentStateBlueprint(const AttachmentStateBlueprint& rhs) =
default;
size_t AttachmentStateBlueprint::HashFunc::operator()(
const AttachmentStateBlueprint* attachmentState) const {
size_t hash = 0;
// Hash color formats
HashCombine(&hash, attachmentState->mColorAttachmentsSet);
for (uint32_t i : IterateBitSet(attachmentState->mColorAttachmentsSet)) {
HashCombine(&hash, attachmentState->mColorFormats[i]);
}
// Hash depth stencil attachments
if (attachmentState->mHasDepthStencilAttachment) {
HashCombine(&hash, attachmentState->mDepthStencilFormat);
}
// Hash sample count
HashCombine(&hash, attachmentState->mSampleCount);
return hash;
}
bool AttachmentStateBlueprint::EqualityFunc::operator()(
const AttachmentStateBlueprint* a,
const AttachmentStateBlueprint* b) const {
// Check set attachments
if (a->mColorAttachmentsSet != b->mColorAttachmentsSet ||
a->mHasDepthStencilAttachment != b->mHasDepthStencilAttachment) {
return false;
}
// Check color formats
for (uint32_t i : IterateBitSet(a->mColorAttachmentsSet)) {
if (a->mColorFormats[i] != b->mColorFormats[i]) {
return false;
}
}
// Check depth stencil format
if (a->mHasDepthStencilAttachment) {
if (a->mDepthStencilFormat != b->mDepthStencilFormat) {
return false;
}
}
// Check sample count
if (a->mSampleCount != b->mSampleCount) {
return false;
}
return true;
}
AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint)
: AttachmentStateBlueprint(blueprint), RefCounted(), mDevice(device) {
}
AttachmentState::~AttachmentState() {
mDevice->UncacheAttachmentState(this);
}
std::bitset<kMaxColorAttachments> AttachmentState::GetColorAttachmentsMask() const {
return mColorAttachmentsSet;
}
dawn::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const {
ASSERT(mColorAttachmentsSet[index]);
return mColorFormats[index];
}
bool AttachmentState::HasDepthStencilAttachment() const {
return mHasDepthStencilAttachment;
}
dawn::TextureFormat AttachmentState::GetDepthStencilFormat() const {
ASSERT(mHasDepthStencilAttachment);
return mDepthStencilFormat;
}
uint32_t AttachmentState::GetSampleCount() const {
return mSampleCount;
}
} // namespace dawn_native