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b9a7e0c78bc93a1937691040967a0c19d498ba2e
/
.
/
test
/
tint
/
access
/
var
/
matrix.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
mat3 m
=
mat3
(
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
);
vec3 v
=
m
[
1
];
float
f
=
v
[
1
];
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}