| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[4]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value) { |
| buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| } |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 3> value[4]) { |
| matrix<float16_t, 2, 3> array_1[4] = value; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| tint_symbol_1(buffer, (offset + (i * 16u)), array_1[i]); |
| } |
| } |
| } |
| |
| matrix<float16_t, 2, 3> tint_symbol_4(uint4 buffer[4], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| return matrix<float16_t, 2, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1])); |
| } |
| |
| typedef matrix<float16_t, 2, 3> tint_symbol_3_ret[4]; |
| tint_symbol_3_ret tint_symbol_3(uint4 buffer[4], uint offset) { |
| matrix<float16_t, 2, 3> arr[4] = (matrix<float16_t, 2, 3>[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_3(u, 0u)); |
| tint_symbol_1(s, 16u, tint_symbol_4(u, 32u)); |
| uint2 ubo_load_4 = u[0].zw; |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| s.Store<vector<float16_t, 3> >(16u, vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]).zxy); |
| s.Store<float16_t>(16u, float16_t(f16tof32(((u[0].z) & 0xFFFF)))); |
| return; |
| } |