| #include <metal_stdlib> |
| |
| using namespace metal; |
| int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { |
| uint const s = min(offset, 32u); |
| uint const e = min(32u, (s + count)); |
| return insert_bits(v, n, s, (e - s)); |
| } |
| |
| void insertBits_428b0b() { |
| int3 res = tint_insert_bits(int3(), int3(), 1u, 1u); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| insertBits_428b0b(); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| insertBits_428b0b(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| insertBits_428b0b(); |
| return; |
| } |
| |