Dawn: Enable UsePackedDepth24UnormStencil8Format by default for QC D3D12

This CL make UsePackedDepth24UnormStencil8Format toggle enabled by
default for Qualcomm D3D12 devices to workaround WebGPU CTS failures
of depth24plus-stencil8 texture loading/sampling.

Bug: 411268750
Change-Id: Ie6129b06493029c4681dc5b94eff9cb19771797f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237554
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com>
Reviewed-by: Loko Kung <lokokung@google.com>
1 file changed
tree: c1aef65eb5fcceb472cbe403f1fe21e89f1ab894
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. .vpython3
  23. AUTHORS
  24. BUILD.bazel
  25. BUILD.gn
  26. CMakeLists.txt
  27. CMakeSettings.json
  28. CODE_OF_CONDUCT.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. CPPLINT.cfg
  32. DEPS
  33. DIR_METADATA
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WATCHLISTS
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.