commit | ba48c303bc94fcad11b9c39fe9ac1049453e05ab | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@microsoft.com> | Thu Apr 17 20:06:31 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 17 20:06:31 2025 -0700 |
tree | c1aef65eb5fcceb472cbe403f1fe21e89f1ab894 | |
parent | abc42736ef28ed8fcc11e66814907febff6ee930 [diff] |
Dawn: Enable UsePackedDepth24UnormStencil8Format by default for QC D3D12 This CL make UsePackedDepth24UnormStencil8Format toggle enabled by default for Qualcomm D3D12 devices to workaround WebGPU CTS failures of depth24plus-stencil8 texture loading/sampling. Bug: 411268750 Change-Id: Ie6129b06493029c4681dc5b94eff9cb19771797f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237554 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.