| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_VULKAN_TEXTUREVK_H_ | |
| #define DAWNNATIVE_VULKAN_TEXTUREVK_H_ | |
| #include "dawn_native/Texture.h" | |
| #include "common/vulkan_platform.h" | |
| #include "dawn_native/PassResourceUsage.h" | |
| #include "dawn_native/ResourceMemoryAllocation.h" | |
| #include "dawn_native/vulkan/ExternalHandle.h" | |
| #include "dawn_native/vulkan/external_memory/MemoryService.h" | |
| namespace dawn_native { namespace vulkan { | |
| struct CommandRecordingContext; | |
| class Device; | |
| class Texture; | |
| VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format); | |
| VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format); | |
| VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage); | |
| VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount); | |
| MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device, | |
| const TextureDescriptor* descriptor); | |
| bool IsSampleCountSupported(const dawn_native::vulkan::Device* device, | |
| const VkImageCreateInfo& imageCreateInfo); | |
| class Texture final : public TextureBase { | |
| public: | |
| // Used to create a regular texture from a descriptor. | |
| static ResultOrError<Ref<Texture>> Create(Device* device, | |
| const TextureDescriptor* descriptor, | |
| VkImageUsageFlags extraUsages = 0); | |
| // Creates a texture and initializes it with a VkImage that references an external memory | |
| // object. Before the texture can be used, the VkDeviceMemory associated with the external | |
| // image must be bound via Texture::BindExternalMemory. | |
| static ResultOrError<Texture*> CreateFromExternal( | |
| Device* device, | |
| const ExternalImageDescriptorVk* descriptor, | |
| const TextureDescriptor* textureDescriptor, | |
| external_memory::Service* externalMemoryService); | |
| // Creates a texture that wraps a swapchain-allocated VkImage. | |
| static Ref<Texture> CreateForSwapChain(Device* device, | |
| const TextureDescriptor* descriptor, | |
| VkImage nativeImage); | |
| VkImage GetHandle() const; | |
| VkImageAspectFlags GetVkAspectMask(wgpu::TextureAspect aspect) const; | |
| // Transitions the texture to be used as `usage`, recording any necessary barrier in | |
| // `commands`. | |
| // TODO(crbug.com/dawn/851): coalesce barriers and do them early when possible. | |
| void TransitionUsageNow(CommandRecordingContext* recordingContext, | |
| wgpu::TextureUsage usage, | |
| const SubresourceRange& range); | |
| void TransitionUsageForPass(CommandRecordingContext* recordingContext, | |
| const TextureSubresourceUsage& textureUsages, | |
| std::vector<VkImageMemoryBarrier>* imageBarriers, | |
| VkPipelineStageFlags* srcStages, | |
| VkPipelineStageFlags* dstStages); | |
| void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext, | |
| const SubresourceRange& range); | |
| VkImageLayout GetCurrentLayoutForSwapChain() const; | |
| // Binds externally allocated memory to the VkImage and on success, takes ownership of | |
| // semaphores. | |
| MaybeError BindExternalMemory(const ExternalImageDescriptorVk* descriptor, | |
| VkSemaphore signalSemaphore, | |
| VkDeviceMemory externalMemoryAllocation, | |
| std::vector<VkSemaphore> waitSemaphores); | |
| MaybeError ExportExternalTexture(VkImageLayout desiredLayout, | |
| VkSemaphore* signalSemaphore, | |
| VkImageLayout* releasedOldLayout, | |
| VkImageLayout* releasedNewLayout); | |
| void SetLabelHelper(const char* prefix); | |
| // Dawn API | |
| void SetLabelImpl() override; | |
| private: | |
| ~Texture() override; | |
| Texture(Device* device, const TextureDescriptor* descriptor, TextureState state); | |
| MaybeError InitializeAsInternalTexture(VkImageUsageFlags extraUsages); | |
| MaybeError InitializeFromExternal(const ExternalImageDescriptorVk* descriptor, | |
| external_memory::Service* externalMemoryService); | |
| void InitializeForSwapChain(VkImage nativeImage); | |
| void DestroyImpl() override; | |
| MaybeError ClearTexture(CommandRecordingContext* recordingContext, | |
| const SubresourceRange& range, | |
| TextureBase::ClearValue); | |
| // Implementation details of the barrier computations for the texture. | |
| void TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage, | |
| const SubresourceRange& range, | |
| std::vector<VkImageMemoryBarrier>* imageBarriers, | |
| VkPipelineStageFlags* srcStages, | |
| VkPipelineStageFlags* dstStages); | |
| void TransitionUsageForPassImpl( | |
| CommandRecordingContext* recordingContext, | |
| const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages, | |
| std::vector<VkImageMemoryBarrier>* imageBarriers, | |
| VkPipelineStageFlags* srcStages, | |
| VkPipelineStageFlags* dstStages); | |
| void TransitionUsageAndGetResourceBarrierImpl( | |
| wgpu::TextureUsage usage, | |
| const SubresourceRange& range, | |
| std::vector<VkImageMemoryBarrier>* imageBarriers, | |
| VkPipelineStageFlags* srcStages, | |
| VkPipelineStageFlags* dstStages); | |
| void TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext, | |
| std::vector<VkImageMemoryBarrier>* barriers, | |
| size_t transitionBarrierStart); | |
| bool CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage); | |
| // In base Vulkan, Depth and stencil can only be transitioned together. This function | |
| // indicates whether we should combine depth and stencil barriers to accommodate this | |
| // limitation. | |
| bool ShouldCombineDepthStencilBarriers() const; | |
| // Compute the Aspects of the SubresourceStoage for this texture depending on whether we're | |
| // doing the workaround for combined depth and stencil barriers. | |
| Aspect ComputeAspectsForSubresourceStorage() const; | |
| VkImage mHandle = VK_NULL_HANDLE; | |
| ResourceMemoryAllocation mMemoryAllocation; | |
| VkDeviceMemory mExternalAllocation = VK_NULL_HANDLE; | |
| enum class ExternalState { | |
| InternalOnly, | |
| PendingAcquire, | |
| Acquired, | |
| Released | |
| }; | |
| ExternalState mExternalState = ExternalState::InternalOnly; | |
| ExternalState mLastExternalState = ExternalState::InternalOnly; | |
| VkImageLayout mPendingAcquireOldLayout; | |
| VkImageLayout mPendingAcquireNewLayout; | |
| VkSemaphore mSignalSemaphore = VK_NULL_HANDLE; | |
| std::vector<VkSemaphore> mWaitRequirements; | |
| // Note that in early Vulkan versions it is not possible to transition depth and stencil | |
| // separately so textures with Depth|Stencil aspects will have a single Depth aspect in the | |
| // storage. | |
| SubresourceStorage<wgpu::TextureUsage> mSubresourceLastUsages; | |
| }; | |
| class TextureView final : public TextureViewBase { | |
| public: | |
| static ResultOrError<Ref<TextureView>> Create(TextureBase* texture, | |
| const TextureViewDescriptor* descriptor); | |
| VkImageView GetHandle() const; | |
| private: | |
| ~TextureView() override; | |
| using TextureViewBase::TextureViewBase; | |
| MaybeError Initialize(const TextureViewDescriptor* descriptor); | |
| VkImageView mHandle = VK_NULL_HANDLE; | |
| }; | |
| }} // namespace dawn_native::vulkan | |
| #endif // DAWNNATIVE_VULKAN_TEXTUREVK_H_ |