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test
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tint
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shader_io
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fragment_output_builtins.wgsl.expected.wgsl
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@fragment
fn main1
()
->
@builtin
(
frag_depth
)
f32
{
return
1.0
;
}
@fragment
fn main2
()
->
@builtin
(
sample_mask
)
u32
{
return
1u
;
}