| #version 310 es |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| vec2 inner_0; |
| vec2 inner_1; |
| vec2 inner_2; |
| vec2 inner_3; |
| } u; |
| |
| shared mat4x2 w; |
| mat4x2 load_u_inner() { |
| return mat4x2(u.inner_0, u.inner_1, u.inner_2, u.inner_3); |
| } |
| |
| void f(uint local_invocation_index) { |
| { |
| w = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| } |
| barrier(); |
| w = load_u_inner(); |
| w[1] = u.inner_0; |
| w[1] = u.inner_0.yx; |
| w[0][1] = u.inner_1[0u]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(gl_LocalInvocationIndex); |
| return; |
| } |