commit | bc562481f3a6eb08ddc4b20ae2a2bb70f0a15409 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Sep 10 15:18:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 10 15:18:51 2024 +0000 |
tree | b0531d0a550a19776e6469e4d02f6074533ef9e3 | |
parent | 369919fd5ca14af54e40957696c4e59fcb73906b [diff] |
[msl] Fix read-write textureStore in entry points When emitting calls to the `fence()` builtin member function, wrap the object in a `const_cast<>` to remove the `const` qualifier. We do this to work around an MSL bug that prevents us from being able to use texture fence intrinsics when texture handles are stored inside const-qualified structures. Fixed: 365570202 Change-Id: I8571804f063e60f544e2150f1454a6d7c63a4af3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206194 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.