[msl] Fix read-write textureStore in entry points When emitting calls to the `fence()` builtin member function, wrap the object in a `const_cast<>` to remove the `const` qualifier. We do this to work around an MSL bug that prevents us from being able to use texture fence intrinsics when texture handles are stored inside const-qualified structures. Fixed: 365570202 Change-Id: I8571804f063e60f544e2150f1454a6d7c63a4af3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206194 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.