commit | ac72499c0a8a154fdfdc13a6442ef440d69f0ed0 | [log] [tgz] |
---|---|---|
author | Jim Van Verth <jvanverth@google.com> | Fri Oct 06 17:21:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 06 17:21:52 2023 +0000 |
tree | 8bc26c9c41e526c0b9a4c1ed8eb64225feb895cb | |
parent | 84326e688c417f920d9529740b695b4e5f99ed86 [diff] |
Wrap fuzzer generation in GN tint_has_fuzzers check Change-Id: Idd5bb17e181b075d077c236ba9953fa59309cab4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155320 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.