Roll DirectX Shader Compiler from 5f8d05f9b760 to 6dee5ce027b0 (10 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/5f8d05f9b760..6dee5ce027b0 2026-04-16 ascoleman@microsoft.com [SM6.10] Update LinAlg header align parameter (#8377) 2026-04-15 texr@microsoft.com [SM6.10] LinAlg: Fix thread-scope InterlockedAccumulate params (#8367) 2026-04-15 clucie@google.com [SPIR-V] Remove unnecessary cases for `SampledTexture` that are breaking builds (#8375) 2026-04-15 clucie@google.com [SPIR-V][vk::SampledTexture] #12. Support `vk::SampledTexture3D` type. (#8213) 2026-04-14 damyanp@microsoft.com Emit an error when attempting add a user-defined conversion function (#8206) 2026-04-14 texr@microsoft.com Fix crash in CanConvert from incomplete type (#8110) 2026-04-14 damyanp@microsoft.com Add missing ENABLE_SPIRV_CODEGEN guards (#8374) 2026-04-14 alexsepkowski@gmail.com Execution Tests: Long Vectors fix-up HLK feature reference. (#8353) 2026-04-13 hekotas@microsoft.com [SM6.10][Bugfix] Update Matrix::Cast definition to switch matrix sizes on transpose (#8368) 2026-04-13 clucie@google.com [SPIR-V][vk::SampledTexture] #11. Support `vk::SampledTexture1D` and `vk::SampledTexture1DArray` type. (#8212) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC amaiorano@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: amaiorano@google.com Change-Id: I7ca263f5462d24a18021658b654b0c436abe3f20 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/303077 Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.