| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNWIRE_SERVER_OBJECTSTORAGE_H_ |
| #define DAWNWIRE_SERVER_OBJECTSTORAGE_H_ |
| |
| #include "dawn_wire/WireCmd_autogen.h" |
| #include "dawn_wire/WireServer.h" |
| |
| #include <algorithm> |
| #include <map> |
| #include <unordered_set> |
| |
| namespace dawn_wire { namespace server { |
| |
| struct DeviceInfo { |
| std::unordered_set<uint64_t> childObjectTypesAndIds; |
| Server* server; |
| ObjectHandle self; |
| }; |
| |
| // Whether this object has been allocated, or reserved for async object creation. |
| // Used by the KnownObjects queries |
| enum class AllocationState : uint32_t { |
| Free, |
| Reserved, |
| Allocated, |
| }; |
| |
| template <typename T> |
| struct ObjectDataBase { |
| // The backend-provided handle and generation to this object. |
| T handle; |
| uint32_t generation = 0; |
| |
| AllocationState state; |
| |
| // This points to an allocation that is owned by the device. |
| DeviceInfo* deviceInfo = nullptr; |
| }; |
| |
| // Stores what the backend knows about the type. |
| template <typename T> |
| struct ObjectData : public ObjectDataBase<T> {}; |
| |
| enum class BufferMapWriteState { Unmapped, Mapped, MapError }; |
| |
| template <> |
| struct ObjectData<WGPUBuffer> : public ObjectDataBase<WGPUBuffer> { |
| // TODO(enga): Use a tagged pointer to save space. |
| std::unique_ptr<MemoryTransferService::ReadHandle> readHandle; |
| std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle; |
| BufferMapWriteState mapWriteState = BufferMapWriteState::Unmapped; |
| WGPUBufferUsageFlags usage = WGPUBufferUsage_None; |
| // Indicate if writeHandle needs to be destroyed on unmap |
| bool mappedAtCreation = false; |
| }; |
| |
| // Pack the ObjectType and ObjectId as a single value for storage in |
| // an std::unordered_set. This lets us avoid providing our own hash and |
| // equality comparison operators. |
| inline uint64_t PackObjectTypeAndId(ObjectType type, ObjectId id) { |
| static_assert(sizeof(ObjectType) * 8 <= 32, ""); |
| static_assert(sizeof(ObjectId) * 8 <= 32, ""); |
| return (static_cast<uint64_t>(type) << 32) + id; |
| } |
| |
| inline std::pair<ObjectType, ObjectId> UnpackObjectTypeAndId(uint64_t payload) { |
| ObjectType type = static_cast<ObjectType>(payload >> 32); |
| ObjectId id = payload & 0xFFFFFFFF; |
| return std::make_pair(type, id); |
| } |
| |
| template <> |
| struct ObjectData<WGPUDevice> : public ObjectDataBase<WGPUDevice> { |
| // Store |info| as a separate allocation so that its address does not move. |
| // The pointer to |info| is stored in device child objects. |
| std::unique_ptr<DeviceInfo> info = std::make_unique<DeviceInfo>(); |
| }; |
| |
| // Keeps track of the mapping between client IDs and backend objects. |
| template <typename T> |
| class KnownObjects { |
| public: |
| using Data = ObjectData<T>; |
| |
| KnownObjects() { |
| // Reserve ID 0 so that it can be used to represent nullptr for optional object values |
| // in the wire format. However don't tag it as allocated so that it is an error to ask |
| // KnownObjects for ID 0. |
| Data reservation; |
| reservation.handle = nullptr; |
| reservation.state = AllocationState::Free; |
| mKnown.push_back(std::move(reservation)); |
| } |
| |
| // Get a backend objects for a given client ID. |
| // Returns nullptr if the ID hasn't previously been allocated. |
| const Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) const { |
| if (id >= mKnown.size()) { |
| return nullptr; |
| } |
| |
| const Data* data = &mKnown[id]; |
| |
| if (data->state != expected) { |
| return nullptr; |
| } |
| |
| return data; |
| } |
| Data* Get(uint32_t id, AllocationState expected = AllocationState::Allocated) { |
| if (id >= mKnown.size()) { |
| return nullptr; |
| } |
| |
| Data* data = &mKnown[id]; |
| |
| if (data->state != expected) { |
| return nullptr; |
| } |
| |
| return data; |
| } |
| |
| // Allocates the data for a given ID and returns it. |
| // Returns nullptr if the ID is already allocated, or too far ahead, or if ID is 0 (ID 0 is |
| // reserved for nullptr). Invalidates all the Data* |
| Data* Allocate(uint32_t id, AllocationState state = AllocationState::Allocated) { |
| if (id == 0 || id > mKnown.size()) { |
| return nullptr; |
| } |
| |
| Data data; |
| data.state = state; |
| data.handle = nullptr; |
| |
| if (id >= mKnown.size()) { |
| mKnown.push_back(std::move(data)); |
| return &mKnown.back(); |
| } |
| |
| if (mKnown[id].state != AllocationState::Free) { |
| return nullptr; |
| } |
| |
| mKnown[id] = std::move(data); |
| return &mKnown[id]; |
| } |
| |
| // Marks an ID as deallocated |
| void Free(uint32_t id) { |
| ASSERT(id < mKnown.size()); |
| mKnown[id].state = AllocationState::Free; |
| } |
| |
| std::vector<T> AcquireAllHandles() { |
| std::vector<T> objects; |
| for (Data& data : mKnown) { |
| if (data.state == AllocationState::Allocated && data.handle != nullptr) { |
| objects.push_back(data.handle); |
| data.state = AllocationState::Free; |
| data.handle = nullptr; |
| } |
| } |
| |
| return objects; |
| } |
| |
| std::vector<T> GetAllHandles() { |
| std::vector<T> objects; |
| for (Data& data : mKnown) { |
| if (data.state == AllocationState::Allocated && data.handle != nullptr) { |
| objects.push_back(data.handle); |
| } |
| } |
| |
| return objects; |
| } |
| |
| private: |
| std::vector<Data> mKnown; |
| }; |
| |
| // ObjectIds are lost in deserialization. Store the ids of deserialized |
| // objects here so they can be used in command handlers. This is useful |
| // for creating ReturnWireCmds which contain client ids |
| template <typename T> |
| class ObjectIdLookupTable { |
| public: |
| void Store(T key, ObjectId id) { |
| mTable[key] = id; |
| } |
| |
| // Return the cached ObjectId, or 0 (null handle) |
| ObjectId Get(T key) const { |
| const auto it = mTable.find(key); |
| if (it != mTable.end()) { |
| return it->second; |
| } |
| return 0; |
| } |
| |
| void Remove(T key) { |
| auto it = mTable.find(key); |
| if (it != mTable.end()) { |
| mTable.erase(it); |
| } |
| } |
| |
| private: |
| std::map<T, ObjectId> mTable; |
| }; |
| |
| }} // namespace dawn_wire::server |
| |
| #endif // DAWNWIRE_SERVER_OBJECTSTORAGE_H_ |