commit | bd0ad7921d3d6314898872029900fd964c2a6ed0 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu May 21 13:42:26 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu May 21 13:42:26 2020 +0000 |
tree | 44beacba824a54b488ec4c3210acdaf63235a8f1 | |
parent | 214c71769bbb7271bd6ab14f7d1b8346a09d186b [diff] |
Add support for WGSL shaders via Tint BUG=dawn:405 Change-Id: I7a79a0d7ce58ff995ec1ff917dd427875fb4deaf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21340 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.