|author||Bryan Bernhart <firstname.lastname@example.org>||Tue Jun 30 18:48:20 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Tue Jun 30 18:48:20 2020 +0000|
D3D12: Limit QueueWriteBufferTests.ManyWriteBuffer The stress test is causing timeouts on slower GPUs due to the TDR threshold being hit. This halves the number of writes required to complete the test. BUG=dawn:228 Change-Id: I18dfa68b39a2c079b89eeadc78a69675e5c3269f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24100 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Bryan Bernhart <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Bryan Bernhart <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.