commit | bd3158b75add0672b983111e0c159e99f16fc6cb | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Fri Jun 06 07:30:41 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 06 07:30:41 2025 -0700 |
tree | f68027370da44b5c24f17793e4cd6f58b9d1799d | |
parent | f0c2e6922e9e11564914291dd87b8fc6d536d23b [diff] |
[dawn][opengl] Enable TextureCompressionASTCSliced3D feature Bug: 342840940, 364595481, 364917742 Change-Id: I43baf9f5f12bc514efb10d644f6f1c43a71587c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245414 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.