| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_FEATURES_H_ |
| #define SRC_DAWN_NATIVE_FEATURES_H_ |
| |
| #include <bitset> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "dawn/common/ityp_bitset.h" |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/webgpu_cpp.h" |
| |
| namespace dawn::native { |
| |
| enum class Feature { |
| TextureCompressionBC, |
| TextureCompressionETC2, |
| TextureCompressionASTC, |
| PipelineStatisticsQuery, |
| TimestampQuery, |
| TimestampQueryInsidePasses, |
| DepthClipControl, |
| Depth32FloatStencil8, |
| ChromiumExperimentalDp4a, |
| IndirectFirstInstance, |
| ShaderF16, |
| RG11B10UfloatRenderable, |
| BGRA8UnormStorage, |
| Float32Filterable, |
| ChromiumExperimentalSubgroups, |
| ChromiumExperimentalSubgroupUniformControlFlow, |
| ChromiumExperimentalReadWriteStorageTexture, |
| |
| // Dawn-specific |
| DawnInternalUsages, |
| MultiPlanarFormats, |
| DawnNative, |
| ImplicitDeviceSynchronization, |
| SurfaceCapabilities, |
| TransientAttachments, |
| MSAARenderToSingleSampled, |
| DualSourceBlending, |
| D3D11MultithreadProtected, |
| ANGLETextureSharing, |
| |
| SharedTextureMemoryVkDedicatedAllocation, |
| SharedTextureMemoryAHardwareBuffer, |
| SharedTextureMemoryDmaBuf, |
| SharedTextureMemoryOpaqueFD, |
| SharedTextureMemoryZirconHandle, |
| SharedTextureMemoryDXGISharedHandle, |
| SharedTextureMemoryD3D11Texture2D, |
| SharedTextureMemoryIOSurface, |
| SharedTextureMemoryEGLImage, |
| |
| SharedFenceVkSemaphoreOpaqueFD, |
| SharedFenceVkSemaphoreSyncFD, |
| SharedFenceVkSemaphoreZirconHandle, |
| SharedFenceDXGISharedHandle, |
| SharedFenceMTLSharedEvent, |
| |
| EnumCount, |
| InvalidEnum = EnumCount, |
| FeatureMin = TextureCompressionBC, |
| }; |
| |
| // A wrapper of the bitset to store if an feature is enabled or not. This wrapper provides the |
| // convenience to convert the enums of enum class Feature to the indices of a bitset. |
| struct FeaturesSet { |
| std::bitset<static_cast<size_t>(Feature::EnumCount)> featuresBitSet; |
| |
| void EnableFeature(Feature feature); |
| void EnableFeature(wgpu::FeatureName feature); |
| bool IsEnabled(Feature feature) const; |
| bool IsEnabled(wgpu::FeatureName feature) const; |
| // Returns |count|, the number of features. Writes out all |count| values if |features| is |
| // non-null. |
| size_t EnumerateFeatures(wgpu::FeatureName* features) const; |
| std::vector<const char*> GetEnabledFeatureNames() const; |
| }; |
| |
| wgpu::FeatureName FeatureEnumToAPIFeature(Feature feature); |
| |
| class FeaturesInfo { |
| public: |
| FeaturesInfo(); |
| ~FeaturesInfo(); |
| |
| // Used to query the details of an feature. Return nullptr if featureName is not a valid |
| // name of an feature supported in Dawn |
| const FeatureInfo* GetFeatureInfo(wgpu::FeatureName feature) const; |
| Feature FeatureNameToEnum(const char* featureName) const; |
| wgpu::FeatureName FeatureNameToAPIEnum(const char* featureName) const; |
| |
| private: |
| std::unordered_map<std::string, Feature> mFeatureNameToEnumMap; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_FEATURES_H_ |