| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/ShaderModuleD3D12.h" |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "common/Log.h" |
| #include "dawn_native/TintUtils.h" |
| #include "dawn_native/d3d12/BindGroupLayoutD3D12.h" |
| #include "dawn_native/d3d12/D3D12Error.h" |
| #include "dawn_native/d3d12/DeviceD3D12.h" |
| #include "dawn_native/d3d12/PipelineLayoutD3D12.h" |
| #include "dawn_native/d3d12/PlatformFunctions.h" |
| #include "dawn_native/d3d12/UtilsD3D12.h" |
| |
| #include <d3dcompiler.h> |
| |
| #include <tint/tint.h> |
| #include <map> |
| #include <sstream> |
| #include <unordered_map> |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| namespace { |
| ResultOrError<uint64_t> GetDXCompilerVersion(ComPtr<IDxcValidator> dxcValidator) { |
| ComPtr<IDxcVersionInfo> versionInfo; |
| DAWN_TRY(CheckHRESULT(dxcValidator.As(&versionInfo), |
| "D3D12 QueryInterface IDxcValidator to IDxcVersionInfo")); |
| |
| uint32_t compilerMajor, compilerMinor; |
| DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor), |
| "IDxcVersionInfo::GetVersion")); |
| |
| // Pack both into a single version number. |
| return (uint64_t(compilerMajor) << uint64_t(32)) + compilerMinor; |
| } |
| |
| uint64_t GetD3DCompilerVersion() { |
| return D3D_COMPILER_VERSION; |
| } |
| |
| struct CompareBindingPoint { |
| constexpr bool operator()(const tint::transform::BindingPoint& lhs, |
| const tint::transform::BindingPoint& rhs) const { |
| if (lhs.group != rhs.group) { |
| return lhs.group < rhs.group; |
| } else { |
| return lhs.binding < rhs.binding; |
| } |
| } |
| }; |
| |
| void Serialize(std::stringstream& output, const tint::ast::Access& access) { |
| output << access; |
| } |
| |
| void Serialize(std::stringstream& output, |
| const tint::transform::BindingPoint& binding_point) { |
| output << "(BindingPoint"; |
| output << " group=" << binding_point.group; |
| output << " binding=" << binding_point.binding; |
| output << ")"; |
| } |
| |
| template <typename T> |
| void Serialize(std::stringstream& output, |
| const std::unordered_map<tint::transform::BindingPoint, T>& map) { |
| output << "(map"; |
| |
| std::map<tint::transform::BindingPoint, T, CompareBindingPoint> sorted(map.begin(), |
| map.end()); |
| for (auto& entry : sorted) { |
| output << " "; |
| Serialize(output, entry.first); |
| output << "="; |
| Serialize(output, entry.second); |
| } |
| output << ")"; |
| } |
| |
| // The inputs to a shader compilation. These have been intentionally isolated from the |
| // device to help ensure that the pipeline cache key contains all inputs for compilation. |
| struct ShaderCompilationRequest { |
| enum Compiler { FXC, DXC }; |
| |
| // Common inputs |
| Compiler compiler; |
| const tint::Program* program; |
| const char* entryPointName; |
| SingleShaderStage stage; |
| uint32_t compileFlags; |
| bool disableSymbolRenaming; |
| tint::transform::BindingRemapper::BindingPoints bindingPoints; |
| tint::transform::BindingRemapper::AccessControls accessControls; |
| bool isRobustnessEnabled; |
| bool usesNumWorkgroups; |
| uint32_t numWorkgroupsRegisterSpace; |
| uint32_t numWorkgroupsShaderRegister; |
| |
| // FXC/DXC common inputs |
| bool disableWorkgroupInit; |
| |
| // FXC inputs |
| uint64_t fxcVersion; |
| |
| // DXC inputs |
| uint64_t dxcVersion; |
| const D3D12DeviceInfo* deviceInfo; |
| bool hasShaderFloat16Feature; |
| |
| static ResultOrError<ShaderCompilationRequest> Create( |
| const char* entryPointName, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| uint32_t compileFlags, |
| const Device* device, |
| const tint::Program* program, |
| const EntryPointMetadata& entryPoint) { |
| Compiler compiler; |
| uint64_t dxcVersion = 0; |
| if (device->IsToggleEnabled(Toggle::UseDXC)) { |
| compiler = Compiler::DXC; |
| DAWN_TRY_ASSIGN(dxcVersion, GetDXCompilerVersion(device->GetDxcValidator())); |
| } else { |
| compiler = Compiler::FXC; |
| } |
| |
| using tint::transform::BindingPoint; |
| using tint::transform::BindingRemapper; |
| |
| BindingRemapper::BindingPoints bindingPoints; |
| BindingRemapper::AccessControls accessControls; |
| |
| // d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify the |
| // Tint AST to make the "bindings" decoration match the offset chosen by |
| // d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers |
| // assigned to each interface variable. |
| const BindingInfoArray& moduleBindingInfo = entryPoint.bindings; |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); |
| const auto& groupBindingInfo = moduleBindingInfo[group]; |
| for (const auto& it : groupBindingInfo) { |
| BindingNumber binding = it.first; |
| auto const& bindingInfo = it.second; |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(binding)}; |
| BindingPoint dstBindingPoint{static_cast<uint32_t>(group), |
| bgl->GetShaderRegister(bindingIndex)}; |
| if (srcBindingPoint != dstBindingPoint) { |
| bindingPoints.emplace(srcBindingPoint, dstBindingPoint); |
| } |
| |
| // Declaring a read-only storage buffer in HLSL but specifying a storage |
| // buffer in the BGL produces the wrong output. Force read-only storage |
| // buffer bindings to be treated as UAV instead of SRV. Internal storage |
| // buffer is a storage buffer used in the internal pipeline. |
| const bool forceStorageBufferAsUAV = |
| (bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage && |
| (bgl->GetBindingInfo(bindingIndex).buffer.type == |
| wgpu::BufferBindingType::Storage || |
| bgl->GetBindingInfo(bindingIndex).buffer.type == |
| kInternalStorageBufferBinding)); |
| if (forceStorageBufferAsUAV) { |
| accessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite); |
| } |
| } |
| } |
| |
| ShaderCompilationRequest request; |
| request.compiler = compiler; |
| request.program = program; |
| request.entryPointName = entryPointName; |
| request.stage = stage; |
| request.compileFlags = compileFlags; |
| request.disableSymbolRenaming = |
| device->IsToggleEnabled(Toggle::DisableSymbolRenaming); |
| request.bindingPoints = std::move(bindingPoints); |
| request.accessControls = std::move(accessControls); |
| request.isRobustnessEnabled = device->IsRobustnessEnabled(); |
| request.disableWorkgroupInit = |
| device->IsToggleEnabled(Toggle::DisableWorkgroupInit); |
| request.usesNumWorkgroups = entryPoint.usesNumWorkgroups; |
| request.numWorkgroupsShaderRegister = layout->GetNumWorkgroupsShaderRegister(); |
| request.numWorkgroupsRegisterSpace = layout->GetNumWorkgroupsRegisterSpace(); |
| request.fxcVersion = compiler == Compiler::FXC ? GetD3DCompilerVersion() : 0; |
| request.dxcVersion = compiler == Compiler::DXC ? dxcVersion : 0; |
| request.deviceInfo = &device->GetDeviceInfo(); |
| request.hasShaderFloat16Feature = device->IsFeatureEnabled(Feature::ShaderFloat16); |
| return std::move(request); |
| } |
| |
| ResultOrError<PersistentCacheKey> CreateCacheKey() const { |
| // Generate the WGSL from the Tint program so it's normalized. |
| // TODO(tint:1180): Consider using a binary serialization of the tint AST for a more |
| // compact representation. |
| auto result = tint::writer::wgsl::Generate(program, tint::writer::wgsl::Options{}); |
| if (!result.success) { |
| std::ostringstream errorStream; |
| errorStream << "Tint WGSL failure:" << std::endl; |
| errorStream << "Generator: " << result.error << std::endl; |
| return DAWN_INTERNAL_ERROR(errorStream.str().c_str()); |
| } |
| |
| std::stringstream stream; |
| |
| // Prefix the key with the type to avoid collisions from another type that could |
| // have the same key. |
| stream << static_cast<uint32_t>(PersistentKeyType::Shader); |
| stream << "\n"; |
| |
| stream << result.wgsl.length(); |
| stream << "\n"; |
| |
| stream << result.wgsl; |
| stream << "\n"; |
| |
| stream << "(ShaderCompilationRequest"; |
| stream << " compiler=" << compiler; |
| stream << " entryPointName=" << entryPointName; |
| stream << " stage=" << uint32_t(stage); |
| stream << " compileFlags=" << compileFlags; |
| stream << " disableSymbolRenaming=" << disableSymbolRenaming; |
| |
| stream << " bindingPoints="; |
| Serialize(stream, bindingPoints); |
| |
| stream << " accessControls="; |
| Serialize(stream, accessControls); |
| |
| stream << " useNumWorkgroups=" << usesNumWorkgroups; |
| stream << " numWorkgroupsRegisterSpace=" << numWorkgroupsRegisterSpace; |
| stream << " numWorkgroupsShaderRegister=" << numWorkgroupsShaderRegister; |
| |
| stream << " shaderModel=" << deviceInfo->shaderModel; |
| stream << " disableWorkgroupInit=" << disableWorkgroupInit; |
| stream << " isRobustnessEnabled=" << isRobustnessEnabled; |
| stream << " fxcVersion=" << fxcVersion; |
| stream << " dxcVersion=" << dxcVersion; |
| stream << " hasShaderFloat16Feature=" << hasShaderFloat16Feature; |
| stream << ")"; |
| stream << "\n"; |
| |
| return PersistentCacheKey(std::istreambuf_iterator<char>{stream}, |
| std::istreambuf_iterator<char>{}); |
| } |
| }; |
| |
| std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) { |
| std::vector<const wchar_t*> arguments; |
| if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) { |
| arguments.push_back(L"/Gec"); |
| } |
| if (compileFlags & D3DCOMPILE_IEEE_STRICTNESS) { |
| arguments.push_back(L"/Gis"); |
| } |
| if (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) { |
| switch (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) { |
| case D3DCOMPILE_OPTIMIZATION_LEVEL0: |
| arguments.push_back(L"/O0"); |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL2: |
| arguments.push_back(L"/O2"); |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL3: |
| arguments.push_back(L"/O3"); |
| break; |
| } |
| } |
| if (compileFlags & D3DCOMPILE_DEBUG) { |
| arguments.push_back(L"/Zi"); |
| } |
| if (compileFlags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR) { |
| arguments.push_back(L"/Zpr"); |
| } |
| if (compileFlags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR) { |
| arguments.push_back(L"/Zpc"); |
| } |
| if (compileFlags & D3DCOMPILE_AVOID_FLOW_CONTROL) { |
| arguments.push_back(L"/Gfa"); |
| } |
| if (compileFlags & D3DCOMPILE_PREFER_FLOW_CONTROL) { |
| arguments.push_back(L"/Gfp"); |
| } |
| if (compileFlags & D3DCOMPILE_RESOURCES_MAY_ALIAS) { |
| arguments.push_back(L"/res_may_alias"); |
| } |
| |
| if (enable16BitTypes) { |
| // enable-16bit-types are only allowed in -HV 2018 (default) |
| arguments.push_back(L"/enable-16bit-types"); |
| } |
| |
| arguments.push_back(L"-HV"); |
| arguments.push_back(L"2018"); |
| |
| return arguments; |
| } |
| |
| ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(IDxcLibrary* dxcLibrary, |
| IDxcCompiler* dxcCompiler, |
| const ShaderCompilationRequest& request, |
| const std::string& hlslSource) { |
| ComPtr<IDxcBlobEncoding> sourceBlob; |
| DAWN_TRY( |
| CheckHRESULT(dxcLibrary->CreateBlobWithEncodingOnHeapCopy( |
| hlslSource.c_str(), hlslSource.length(), CP_UTF8, &sourceBlob), |
| "DXC create blob")); |
| |
| std::wstring entryPointW; |
| DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(request.entryPointName)); |
| |
| std::vector<const wchar_t*> arguments = |
| GetDXCArguments(request.compileFlags, request.hasShaderFloat16Feature); |
| |
| ComPtr<IDxcOperationResult> result; |
| DAWN_TRY(CheckHRESULT( |
| dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(), |
| request.deviceInfo->shaderProfiles[request.stage].c_str(), |
| arguments.data(), arguments.size(), nullptr, 0, nullptr, |
| &result), |
| "DXC compile")); |
| |
| HRESULT hr; |
| DAWN_TRY(CheckHRESULT(result->GetStatus(&hr), "DXC get status")); |
| |
| if (FAILED(hr)) { |
| ComPtr<IDxcBlobEncoding> errors; |
| DAWN_TRY(CheckHRESULT(result->GetErrorBuffer(&errors), "DXC get error buffer")); |
| |
| return DAWN_FORMAT_VALIDATION_ERROR("DXC compile failed with: %s", |
| static_cast<char*>(errors->GetBufferPointer())); |
| } |
| |
| ComPtr<IDxcBlob> compiledShader; |
| DAWN_TRY(CheckHRESULT(result->GetResult(&compiledShader), "DXC get result")); |
| return std::move(compiledShader); |
| } |
| |
| ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const PlatformFunctions* functions, |
| const ShaderCompilationRequest& request, |
| const std::string& hlslSource) { |
| const char* targetProfile = nullptr; |
| switch (request.stage) { |
| case SingleShaderStage::Vertex: |
| targetProfile = "vs_5_1"; |
| break; |
| case SingleShaderStage::Fragment: |
| targetProfile = "ps_5_1"; |
| break; |
| case SingleShaderStage::Compute: |
| targetProfile = "cs_5_1"; |
| break; |
| } |
| |
| ComPtr<ID3DBlob> compiledShader; |
| ComPtr<ID3DBlob> errors; |
| |
| DAWN_INVALID_IF(FAILED(functions->d3dCompile( |
| hlslSource.c_str(), hlslSource.length(), nullptr, nullptr, nullptr, |
| request.entryPointName, targetProfile, request.compileFlags, 0, |
| &compiledShader, &errors)), |
| "D3D compile failed with: %s", |
| static_cast<char*>(errors->GetBufferPointer())); |
| |
| return std::move(compiledShader); |
| } |
| |
| ResultOrError<std::string> TranslateToHLSL(const ShaderCompilationRequest& request, |
| std::string* remappedEntryPointName) { |
| std::ostringstream errorStream; |
| errorStream << "Tint HLSL failure:" << std::endl; |
| |
| tint::transform::Manager transformManager; |
| tint::transform::DataMap transformInputs; |
| |
| if (request.isRobustnessEnabled) { |
| transformManager.Add<tint::transform::Robustness>(); |
| } |
| transformManager.Add<tint::transform::BindingRemapper>(); |
| |
| transformManager.Add<tint::transform::Renamer>(); |
| |
| if (request.disableSymbolRenaming) { |
| // We still need to rename HLSL reserved keywords |
| transformInputs.Add<tint::transform::Renamer::Config>( |
| tint::transform::Renamer::Target::kHlslKeywords); |
| } |
| |
| // D3D12 registers like `t3` and `c3` have the same bindingOffset number in |
| // the remapping but should not be considered a collision because they have |
| // different types. |
| const bool mayCollide = true; |
| transformInputs.Add<tint::transform::BindingRemapper::Remappings>( |
| std::move(request.bindingPoints), std::move(request.accessControls), mayCollide); |
| |
| tint::Program transformedProgram; |
| tint::transform::DataMap transformOutputs; |
| DAWN_TRY_ASSIGN(transformedProgram, |
| RunTransforms(&transformManager, request.program, transformInputs, |
| &transformOutputs, nullptr)); |
| |
| if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) { |
| auto it = data->remappings.find(request.entryPointName); |
| if (it != data->remappings.end()) { |
| *remappedEntryPointName = it->second; |
| } else { |
| DAWN_INVALID_IF(!request.disableSymbolRenaming, |
| "Could not find remapped name for entry point."); |
| |
| *remappedEntryPointName = request.entryPointName; |
| } |
| } else { |
| return DAWN_FORMAT_VALIDATION_ERROR("Transform output missing renamer data."); |
| } |
| |
| tint::writer::hlsl::Options options; |
| options.disable_workgroup_init = request.disableWorkgroupInit; |
| if (request.usesNumWorkgroups) { |
| options.root_constant_binding_point.group = request.numWorkgroupsRegisterSpace; |
| options.root_constant_binding_point.binding = request.numWorkgroupsShaderRegister; |
| } |
| auto result = tint::writer::hlsl::Generate(&transformedProgram, options); |
| DAWN_INVALID_IF(!result.success, "An error occured while generating HLSL: %s", |
| result.error); |
| |
| return std::move(result.hlsl); |
| } |
| |
| template <typename F> |
| MaybeError CompileShader(const PlatformFunctions* functions, |
| IDxcLibrary* dxcLibrary, |
| IDxcCompiler* dxcCompiler, |
| ShaderCompilationRequest&& request, |
| bool dumpShaders, |
| F&& DumpShadersEmitLog, |
| CompiledShader* compiledShader) { |
| // Compile the source shader to HLSL. |
| std::string hlslSource; |
| std::string remappedEntryPoint; |
| DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSL(request, &remappedEntryPoint)); |
| if (dumpShaders) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "/* Dumped generated HLSL */" << std::endl << hlslSource; |
| DumpShadersEmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| request.entryPointName = remappedEntryPoint.c_str(); |
| switch (request.compiler) { |
| case ShaderCompilationRequest::Compiler::DXC: |
| DAWN_TRY_ASSIGN(compiledShader->compiledDXCShader, |
| CompileShaderDXC(dxcLibrary, dxcCompiler, request, hlslSource)); |
| break; |
| case ShaderCompilationRequest::Compiler::FXC: |
| DAWN_TRY_ASSIGN(compiledShader->compiledFXCShader, |
| CompileShaderFXC(functions, request, hlslSource)); |
| break; |
| } |
| |
| if (dumpShaders && request.compiler == ShaderCompilationRequest::Compiler::FXC) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "/* Dumped disassembled DXBC */" << std::endl; |
| |
| ComPtr<ID3DBlob> disassembly; |
| if (FAILED(functions->d3dDisassemble( |
| compiledShader->compiledFXCShader->GetBufferPointer(), |
| compiledShader->compiledFXCShader->GetBufferSize(), 0, nullptr, |
| &disassembly))) { |
| dumpedMsg << "D3D disassemble failed" << std::endl; |
| } else { |
| dumpedMsg << reinterpret_cast<const char*>(disassembly->GetBufferPointer()); |
| } |
| DumpShadersEmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| |
| return {}; |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); |
| DAWN_TRY(module->Initialize(parseResult)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor) { |
| } |
| |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| return InitializeBase(parseResult); |
| } |
| |
| ResultOrError<CompiledShader> ShaderModule::Compile(const char* entryPointName, |
| SingleShaderStage stage, |
| PipelineLayout* layout, |
| uint32_t compileFlags) { |
| ASSERT(!IsError()); |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| |
| Device* device = ToBackend(GetDevice()); |
| |
| CompiledShader compiledShader = {}; |
| |
| tint::transform::Manager transformManager; |
| tint::transform::DataMap transformInputs; |
| |
| const tint::Program* program; |
| tint::Program programAsValue; |
| if (stage == SingleShaderStage::Vertex) { |
| transformManager.Add<tint::transform::FirstIndexOffset>(); |
| transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>( |
| layout->GetFirstIndexOffsetShaderRegister(), |
| layout->GetFirstIndexOffsetRegisterSpace()); |
| |
| tint::transform::DataMap transformOutputs; |
| DAWN_TRY_ASSIGN(programAsValue, |
| RunTransforms(&transformManager, GetTintProgram(), transformInputs, |
| &transformOutputs, nullptr)); |
| |
| if (auto* data = transformOutputs.Get<tint::transform::FirstIndexOffset::Data>()) { |
| // TODO(dawn:549): Consider adding this information to the pipeline cache once we |
| // can store more than the shader blob in it. |
| compiledShader.firstOffsetInfo.usesVertexIndex = data->has_vertex_index; |
| if (compiledShader.firstOffsetInfo.usesVertexIndex) { |
| compiledShader.firstOffsetInfo.vertexIndexOffset = data->first_vertex_offset; |
| } |
| compiledShader.firstOffsetInfo.usesInstanceIndex = data->has_instance_index; |
| if (compiledShader.firstOffsetInfo.usesInstanceIndex) { |
| compiledShader.firstOffsetInfo.instanceIndexOffset = |
| data->first_instance_offset; |
| } |
| } |
| |
| program = &programAsValue; |
| } else { |
| program = GetTintProgram(); |
| } |
| |
| ShaderCompilationRequest request; |
| DAWN_TRY_ASSIGN(request, ShaderCompilationRequest::Create(entryPointName, stage, layout, |
| compileFlags, device, program, |
| GetEntryPoint(entryPointName))); |
| |
| PersistentCacheKey shaderCacheKey; |
| DAWN_TRY_ASSIGN(shaderCacheKey, request.CreateCacheKey()); |
| |
| DAWN_TRY_ASSIGN( |
| compiledShader.cachedShader, |
| device->GetPersistentCache()->GetOrCreate( |
| shaderCacheKey, [&](auto doCache) -> MaybeError { |
| DAWN_TRY(CompileShader( |
| device->GetFunctions(), |
| device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcLibrary().Get() |
| : nullptr, |
| device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcCompiler().Get() |
| : nullptr, |
| std::move(request), device->IsToggleEnabled(Toggle::DumpShaders), |
| [&](WGPULoggingType loggingType, const char* message) { |
| GetDevice()->EmitLog(loggingType, message); |
| }, |
| &compiledShader)); |
| const D3D12_SHADER_BYTECODE shader = compiledShader.GetD3D12ShaderBytecode(); |
| doCache(shader.pShaderBytecode, shader.BytecodeLength); |
| return {}; |
| })); |
| |
| return std::move(compiledShader); |
| } |
| |
| D3D12_SHADER_BYTECODE CompiledShader::GetD3D12ShaderBytecode() const { |
| if (cachedShader.buffer != nullptr) { |
| return {cachedShader.buffer.get(), cachedShader.bufferSize}; |
| } else if (compiledFXCShader != nullptr) { |
| return {compiledFXCShader->GetBufferPointer(), compiledFXCShader->GetBufferSize()}; |
| } else if (compiledDXCShader != nullptr) { |
| return {compiledDXCShader->GetBufferPointer(), compiledDXCShader->GetBufferSize()}; |
| } |
| UNREACHABLE(); |
| return {}; |
| } |
| }} // namespace dawn_native::d3d12 |