commit | bdc65d76bf1cbc72395c5d90f1eae2435d22fac8 | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Fri Oct 11 11:11:57 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 11 11:11:57 2024 +0000 |
tree | e4f9ae851d90cdbf7bbb0d3c3f32725ad724b349 | |
parent | ae088351b625ef651fe44a8ce479b30523c04be0 [diff] |
Fix for two logic errors regarding C return type vs Kotlin return type. The return types are different because Kotlin converts C output params to a returned object. The C call (auto result =...) needs to consider the C return type. The Kotlin return needs to consider the Kotlin method return type. Test: Manual Bug: 372840610 Change-Id: I1c15a4bf12eaa6e2c3e7955d92e1cef88f7dfd97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210498 Reviewed-by: Alex Benton <bentonian@google.com> Commit-Queue: Alex Benton <bentonian@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.