commit | bde734c4ab8d553cb6411b18636af07f5750f3c5 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jun 10 15:23:01 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 10 15:23:01 2024 +0000 |
tree | 233d977247003ee942e1864e9af58cdec2b59b5d | |
parent | 85b0b2f115c86096992dc56cb2a28657db6d209e [diff] |
GetCurrentTexture: Return ...Status::Error when a validation error happens See https://github.com/webgpu-native/webgpu-headers/issues/291 Bug: 42241264 Change-Id: Ia8669fe9838c98f86942af9adaf835fddaf36fa6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192185 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.