OpenGL backend: implement deferred GL calls

If the gl_defer toggle is enabled, defer all GL calls by capturing them
in a lambda for later execution, via Quyen's EnqueueGL() infrastructure.

For destruction, implement a templated EnqueueDestroyGL(). If called
from the destructor, this will get the object's handle immediately and
capture that for destruction, or pass the object handle getter to the
deferred lambda in case the object creation has also been deferred and
the handle is not yet known. The DestroyImpl()'s DestroyReason is used
to know which codepath to take.

Enable Buffer, Copy, and TextureZeroInit tests with gl_defer on. Enable
most Multithread tests with both gl_defer and
gl_allow_context_on_multi_threads passes. Multithreaded mapping tests
are not enabled on GL, since they are exhibiting some flake and may be
exposing a race.

Bug: 451928481
Change-Id: I24fa1d8ca885a6bfbb6abefa22dc9cac2733c4e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/281095
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
25 files changed
tree: f073fa27a41aa079ef3940337c40c5bc706e18f0
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.