blob: f9757b9291874f45cedb6de095c159f639598d84 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
modf_result_f16 tint_modf(float16_t param_0) {
modf_result_f16 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_8dbbbf() {
modf_result_f16 res = tint_modf(1.0hf);
}
vec4 vertex_main() {
modf_8dbbbf();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
modf_result_f16 tint_modf(float16_t param_0) {
modf_result_f16 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_8dbbbf() {
modf_result_f16 res = tint_modf(1.0hf);
}
void fragment_main() {
modf_8dbbbf();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
modf_result_f16 tint_modf(float16_t param_0) {
modf_result_f16 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_8dbbbf() {
modf_result_f16 res = tint_modf(1.0hf);
}
void compute_main() {
modf_8dbbbf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}