blob: 9007344837e0c5556fa8b4b095fcd04fe1ded2ad [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_bc7477() {
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)));
}
void fragment_main() {
textureSample_bc7477();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.