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dawn
/
dawn
/
be17904ee872a4cbfc52c93040d17c7c8c33fcb7
/
.
/
test
/
tint
/
builtins
/
gen
/
literal
/
textureSample
/
d6b281.wgsl.expected.dxc.hlsl
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Texture2DArray
<float4>
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_d6b281
()
{
float4 res
=
arg_0
.
Sample
(
arg_1
,
float3
((
1.0f
).
xx
,
float
(
1u
)));
}
void
fragment_main
()
{
textureSample_d6b281
();
return
;
}