blob: 4fe5c890d9351e9e58928773cd61b7c757f0bcce [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSample_38bbb9() {
vec2 arg_2 = vec2(1.0f);
float res = texture(arg_0_arg_1, vec3(arg_2, 0.0f));
}
void fragment_main() {
textureSample_38bbb9();
}
void main() {
fragment_main();
return;
}