SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp samplerCubeArrayShadow arg_0_arg_1; | |
void textureSample_c2f4e8() { | |
vec3 arg_2 = vec3(0.0f); | |
int arg_3 = 1; | |
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), 0.0f); | |
} | |
void fragment_main() { | |
textureSample_c2f4e8(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word. | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |