blob: 31ee71fd052ba1148405e041c6e94ca26c41ee68 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSample_c2f4e8() {
vec3 arg_2 = vec3(0.0f);
int arg_3 = 1;
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), 0.0f);
}
void fragment_main() {
textureSample_c2f4e8();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.