enable f16; | |
fn transpose_8c06ce() { | |
var arg_0 = mat3x4<f16>(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h); | |
var res : mat4x3<f16> = transpose(arg_0); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
transpose_8c06ce(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
transpose_8c06ce(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
transpose_8c06ce(); | |
} |