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be17904ee872a4cbfc52c93040d17c7c8c33fcb7
/
.
/
test
/
tint
/
shader_io
/
compute_workgroup_expression.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
}
layout
(
local_size_x
=
3
,
local_size_y
=
2
,
local_size_z
=
3
)
in
;
void
main
()
{
tint_symbol
();
return
;
}