| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_v_block_ssbo { |
| uvec4 inner[]; |
| } v_1; |
| layout(binding = 1, std430) |
| buffer f_out_block_ssbo { |
| uvec4 inner; |
| } v_2; |
| uint tint_div_u32(uint lhs, uint rhs) { |
| return (lhs / mix(rhs, 1u, (rhs == 0u))); |
| } |
| void main() { |
| uint size = 16u; |
| uint v_3 = (tint_div_u32(size, 16u) * 16u); |
| bool v_4 = ((uint(v_1.inner.length()) * 16u) < max(v_3, 16u)); |
| uint v_5 = (((mix(0u, 0u, v_4) * 1u) + (min(uint(0), ((mix(max(v_3, 16u), 16u, v_4) / 16u) - 1u)) * 16u)) / 16u); |
| v_2.inner = v_1.inner[v_5]; |
| } |