| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform v_block_1_ubo { | |
| uvec4 inner[8]; | |
| } v_1; | |
| layout(binding = 1, std430) | |
| buffer out_block_1_ssbo { | |
| vec2 inner; | |
| } v_2; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| uint v_3 = (32u + (min(uint(0), ((96u / 48u) - 1u)) * 48u)); | |
| uvec4 v_4 = v_1.inner[(v_3 / 16u)]; | |
| v_2.inner = uintBitsToFloat(mix(v_4.xy, v_4.zw, bvec2((((v_3 & 15u) >> 2u) == 2u)))); | |
| } |