blob: c336addd3cfc8674e83cdf71dd265d550b02e062 [file]
#version 310 es
shared uint v[16];
void foo() {
v[0u] = floatBitsToUint(1.0f);
}
void main_inner(uint tint_local_index) {
{
uint v_1 = 0u;
v_1 = tint_local_index;
while(true) {
uint v_2 = v_1;
if ((v_2 >= 16u)) {
break;
}
v[v_2] = 0u;
{
v_1 = (v_2 + 1u);
}
}
}
barrier();
foo();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_LocalInvocationIndex);
}