| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| constexpr uint32_t kRTSize = 4; |
| |
| class DrawIndirectTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<in> pos : vec4<f32>; |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| [[stage(vertex)]] fn main() -> void { |
| Position = pos; |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<out> fragColor : vec4<f32>; |
| [[stage(fragment)]] fn main() -> void { |
| fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip; |
| descriptor.cVertexState.indexFormat = wgpu::IndexFormat::Uint32; |
| descriptor.cVertexState.vertexBufferCount = 1; |
| descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1; |
| descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4; |
| descriptor.cColorStates[0].format = renderPass.colorFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| vertexBuffer = utils::CreateBufferFromData<float>( |
| device, wgpu::BufferUsage::Vertex, |
| {// The bottom left triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, |
| |
| // The top right triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Buffer vertexBuffer; |
| |
| void Test(std::initializer_list<uint32_t> bufferList, |
| uint64_t indirectOffset, |
| RGBA8 bottomLeftExpected, |
| RGBA8 topRightExpected) { |
| wgpu::Buffer indirectBuffer = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.DrawIndirect(indirectBuffer, indirectOffset); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3); |
| EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1); |
| } |
| }; |
| |
| // The basic triangle draw. |
| TEST_P(DrawIndirectTest, Uint32) { |
| RGBA8 filled(0, 255, 0, 255); |
| RGBA8 notFilled(0, 0, 0, 0); |
| |
| // Test a draw with no indices. |
| Test({0, 0, 0, 0}, 0, notFilled, notFilled); |
| |
| // Test a draw with only the first 3 indices (bottom left triangle) |
| Test({3, 1, 0, 0}, 0, filled, notFilled); |
| |
| // Test a draw with only the last 3 indices (top right triangle) |
| Test({3, 1, 3, 0}, 0, notFilled, filled); |
| |
| // Test a draw with all 6 indices (both triangles). |
| Test({6, 1, 0, 0}, 0, filled, filled); |
| } |
| |
| TEST_P(DrawIndirectTest, IndirectOffset) { |
| RGBA8 filled(0, 255, 0, 255); |
| RGBA8 notFilled(0, 0, 0, 0); |
| |
| // Test an offset draw call, with indirect buffer containing 2 calls: |
| // 1) only the first 3 indices (bottom left triangle) |
| // 2) only the last 3 indices (top right triangle) |
| |
| // Test #1 (no offset) |
| Test({3, 1, 0, 0, 3, 1, 3, 0}, 0, filled, notFilled); |
| |
| // Offset to draw #2 |
| Test({3, 1, 0, 0, 3, 1, 3, 0}, 4 * sizeof(uint32_t), notFilled, filled); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DrawIndirectTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |