blob: b6d28d8960bbbb1c7b8a6b6e5ad2444f5bdfdced [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_7ab4df() {
uint4 res = arg_0.Load(int4(0, 0, int(1u), 1));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_7ab4df();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_7ab4df();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_7ab4df();
return;
}