blob: ac493edfce4c56cd57c70b50dbeed5c0e716f3bd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureLoad_8ccbe3(depth2d<float, access::sample> tint_symbol_1) {
float res = tint_symbol_1.read(uint2(int2(0)), 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(depth2d<float, access::sample> tint_symbol_2) {
textureLoad_8ccbe3(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureLoad_8ccbe3(tint_symbol_4);
return;
}
kernel void compute_main(depth2d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureLoad_8ccbe3(tint_symbol_5);
return;
}