blob: 4d4bde494979d2e4820112ceabc78ff636e840b6 [file] [log] [blame]
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_c2a480() {
int4 res = arg_0.Load(int3(0, 0, 1));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_c2a480();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_c2a480();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c2a480();
return;
}